oops, tilde only means "not" in "not equals"
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		| @@ -187,7 +187,7 @@ function updategame() | ||||
|    local pbox, pded = hurtbox(ps), false | ||||
|    eships:strip( | ||||
|     function(es) | ||||
|      if (~collides(pbox, hurtbox(es))) return | ||||
|      if (not collides(pbox, hurtbox(es))) return | ||||
|      pded = pded or ps:hitship(es) | ||||
|      return es:hitship(ps) | ||||
|     end | ||||
| @@ -200,7 +200,7 @@ function updategame() | ||||
|    local pbox, pded = hurtbox(ps), false | ||||
|    ebullets:strip( | ||||
|     function(eb) | ||||
|      if (~collides(pbox, hurtbox(eb))) return | ||||
|      if (not collides(pbox, hurtbox(eb))) return | ||||
|      pded = pded or ps:hitbullet(eb) | ||||
|      return eb:hitship(ps) | ||||
|     end | ||||
|   | ||||
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