basic roadmap
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todo.md
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todo.md
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- [ ] rewrite event queue as a linked list
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- [ ] rewrite animator stacks as linked lists
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- [ ] rewrite ship/bullet collections as linked lists
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- [ ] update/draw mode switching system (high-efficiency version)
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- [ ] render ship shields (even for large ships)
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- [ ] duplicate file -- about to split away from Tyrian features
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- [ ] remove PWR meter, replace with weapon queue
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- [ ] remove power mechanics from _player_ ship (only!)
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- [ ] all player weapons are now ammo limited except pea shooter
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- [ ] remove weapon drops
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- [ ] implement fallback pea shooter
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- [ ] implement turn timer (screen-height bar)
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- [ ] implement extremely crude prototype for weapon select intermezzo
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- [ ] implement "deck"
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- [ ] implement basic weapon cards
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- [ ] implement starter deck
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- [ ] stabilize this with just starter deck and sample level
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- [ ] implement post-encounter "get a card"
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- [ ] implement deck lister
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- [ ] implement more cards, mini-encounters for deck buildup
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- [ ] implement card levels?
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- [ ] implement card removal (shop?)
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- [ ] actually design a branching encounter sequence
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- [ ] map
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- [ ] "minimap"/scanner on weapon picker
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- [ ] high score board (difficulty x time)
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- [ ] difficulty increase system
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- [ ] as much more crap as I can fit in under the token limit, which
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is probably not much at this point
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- [ ] give up and move to TIC-80 because the token limits
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