1.3 KiB
-
rewrite event queue as a linked list
-
rewrite animator stacks as linked lists
-
rewrite ship/bullet collections as linked lists
-
update/draw mode switching system (high-efficiency version)
-
render ship shields (even for large ships)
-
duplicate file -- about to split away from Tyrian features
-
remove PWR meter, replace with weapon queue
-
remove power mechanics from player ship (only!)
-
all player weapons are now ammo limited except pea shooter
-
remove weapon drops
-
implement fallback pea shooter
-
implement turn timer (screen-height bar)
-
implement extremely crude prototype for weapon select intermezzo
-
implement "deck"
-
implement basic weapon cards
-
implement starter deck
-
stabilize this with just starter deck and sample level
-
implement post-encounter "get a card"
-
implement deck lister
-
implement more cards, mini-encounters for deck buildup
-
implement card levels?
-
implement card removal (shop?)
-
actually design a branching encounter sequence
-
map
-
"minimap"/scanner on weapon picker
-
high score board (difficulty x time)
-
difficulty increase system
-
as much more crap as I can fit in under the token limit, which is probably not much at this point
-
give up and move to TIC-80 because the token limits