groundwork for full mode switching
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		| @@ -124,11 +124,12 @@ function linked_list:pop_front() | ||||
| end | ||||
|  | ||||
| function _init() | ||||
|  mode = game_mode | ||||
|  init_blip_pals() | ||||
| 	wipe_level() | ||||
| 	primary_ship.main_gun = zap_gun_p.new()  -- redundant? | ||||
| 	load_level(example_level_csv) | ||||
| 	state = game | ||||
| 	game_state = game | ||||
| 	pal(2,129) | ||||
| 	pal() | ||||
| end | ||||
| @@ -172,7 +173,7 @@ function wipe_level() | ||||
| end | ||||
|  | ||||
| function _update60() | ||||
|  updategame() | ||||
|  mode:update() | ||||
| end | ||||
|  | ||||
| function call_f(x) | ||||
| @@ -249,9 +250,9 @@ function updategame() | ||||
|  intangibles_fg:strip(call_move) | ||||
|  | ||||
| 	if leveldone and not eships.next and not ebullets.next and not events.next then | ||||
| 	  state = win | ||||
| 	  game_state = win | ||||
| 	end | ||||
| 	if (not pships.next) state = lose | ||||
| 	if (not pships.next) game_state = lose | ||||
|  | ||||
|  if primary_ship.xp >= primary_ship.xptarget then | ||||
|   if not xpwhoosh then | ||||
| @@ -266,14 +267,23 @@ function updategame() | ||||
| end | ||||
|  | ||||
| function _draw() | ||||
|  mode:draw() | ||||
| end | ||||
|  | ||||
| function drawgame_top() | ||||
|  fillp(0) | ||||
|  drawgame() | ||||
|  if (state == game) fadelvl = -45 | ||||
|  if (state == win) dropshadow("win",50,61,11) | ||||
|  if (state == lose) dropshadow("fail",48,61,8) | ||||
|  if (game_state == game) fadelvl = -45 | ||||
|  if (game_state == win) dropshadow("win",50,61,11) | ||||
|  if (game_state == lose) dropshadow("fail",48,61,8) | ||||
|  fadescreen() | ||||
| end | ||||
|  | ||||
| game_mode = { | ||||
|  update = updategame, | ||||
|  draw = drawgame_top, | ||||
| } | ||||
|  | ||||
| fadetable = split"0,1.5,1025.5,1029.5,1285.5,1413.5,9605.5,9637.5,-23130.5,-23066.5,-18970.5,-18954.5,-2570.5,-2568.5,-520.5,-8.5,-0.5" | ||||
|  | ||||
| function fadescreen() | ||||
|   | ||||
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