use the right loader
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@ -127,7 +127,6 @@ function _init()
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mode = game_mode
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init_blip_pals()
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wipe_game() -- redundant?
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load_level(example_level_csv)
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game_state = game
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pal(2,129)
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pal()
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@ -223,7 +222,7 @@ function updategame()
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interlude -= 1
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else
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current_wave = flotilla.new()
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current_wave:load_level(0, 0, min(ones(waves_complete)\2, 4))
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current_wave:load(0, 0, min(ones(waves_complete)\2, 4))
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end
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events:vore(new_events)
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events:strip(call_move)
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