oops, miscalculated box width
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		| @@ -730,7 +730,7 @@ function gun_base:ammo_upgrade_opt() | |||||||
|  return { |  return { | ||||||
|   icon=self.icon, |   icon=self.icon, | ||||||
|   hdr=self.hdr, |   hdr=self.hdr, | ||||||
|   body=[[----------AMMO |   body=[[--------AMMO | ||||||
|  |  | ||||||
|  more shots |  more shots | ||||||
|  before you |  before you | ||||||
| @@ -754,20 +754,22 @@ function gun_base:rate_upgrade_opt() | |||||||
|  return { |  return { | ||||||
|   icon=self.icon, |   icon=self.icon, | ||||||
|   hdr=self.hdr, |   hdr=self.hdr, | ||||||
|   body=[[----------RATE |   body=[[--------RATE | ||||||
|  |  | ||||||
| reduce delay | reduce delay | ||||||
| between shots | between each | ||||||
|   in frames. |  shot when | ||||||
|  |   firing. | ||||||
|  |  | ||||||
|  fractions |  fractions | ||||||
| add up across |  not shown, | ||||||
|   upgrades. |   but they | ||||||
|  |   add up. | ||||||
|  |  | ||||||
|    is: ]]..tostr(c)..[[ |    is: ]]..tostr(c)..[[f | ||||||
| minus: ]]..tostr(c-newc)..[[ | minus: ]]..tostr(c-newc)..[[f | ||||||
| ---------- | ---------- | ||||||
| total: ]]..tostr(newc), | total: ]]..tostr(newc).."f", | ||||||
|   action=function() |   action=function() | ||||||
|    self.cooldown=newc>>16 |    self.cooldown=newc>>16 | ||||||
|    self.cd_remainder=newc-rawnewc |    self.cd_remainder=newc-rawnewc | ||||||
| @@ -916,7 +918,7 @@ blast_gun = mknew(gun_base.new{ | |||||||
|  maxammo = 5, |  maxammo = 5, | ||||||
|  munition = blast, |  munition = blast, | ||||||
|  hdr = "bLASTER", |  hdr = "bLASTER", | ||||||
|  body= [[-----------GUN |  body= [[---------GUN | ||||||
|  |  | ||||||
|  plasma orb |  plasma orb | ||||||
| cuts through | cuts through | ||||||
| @@ -990,7 +992,7 @@ protron_gun_p = mknew(protron_gun_e.new{ | |||||||
|  maxammo = 20, |  maxammo = 20, | ||||||
|  cooldown = 0x0.0018, |  cooldown = 0x0.0018, | ||||||
|  hdr = "pROTRON", |  hdr = "pROTRON", | ||||||
|  body = [[-----------GUN |  body = [[---------GUN | ||||||
|  |  | ||||||
|  spray shots |  spray shots | ||||||
|  in a dense |  in a dense | ||||||
| @@ -1053,10 +1055,10 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{ | |||||||
|  munition=vulcan_p, |  munition=vulcan_p, | ||||||
|  maxammo = 100, |  maxammo = 100, | ||||||
|  hdr = "vULCAN", |  hdr = "vULCAN", | ||||||
|  body = [[-----------GUN |  body = [[---------GUN | ||||||
|  |  | ||||||
| rapid fire in | rapidly fire | ||||||
|  a v shape. |   in a v. | ||||||
|  |  | ||||||
| ammo: 100 | ammo: 100 | ||||||
| rate: 20/sec | rate: 20/sec | ||||||
| @@ -1147,7 +1149,7 @@ function player:small_upgrade_opts() | |||||||
|  local ret = {{ |  local ret = {{ | ||||||
|   icon=53, |   icon=53, | ||||||
|   hdr="hull", |   hdr="hull", | ||||||
|   body=[[----------SHIP |   body=[[--------SHIP | ||||||
|  |  | ||||||
| survive more | survive more | ||||||
|  unshielded |  unshielded | ||||||
| @@ -1161,7 +1163,7 @@ survive more | |||||||
|  },{ |  },{ | ||||||
|   icon=52, |   icon=52, | ||||||
|   hdr="capacity", |   hdr="capacity", | ||||||
|   body=[[--------SHIELD |   body=[[------SHIELD | ||||||
|  |  | ||||||
| shield can | shield can | ||||||
| absorb more | absorb more | ||||||
| @@ -1176,10 +1178,11 @@ recharging. | |||||||
|  },{ |  },{ | ||||||
|   icon=1, |   icon=1, | ||||||
|   hdr="thrusters", |   hdr="thrusters", | ||||||
|   body=[[----------SHIP |   body=[[--------SHIP | ||||||
|  |  | ||||||
| move faster, | move faster, | ||||||
| steer faster.]], |  steer more | ||||||
|  |   sharply.]], | ||||||
|  action=function() |  action=function() | ||||||
|   --maxspd thrust drag |   --maxspd thrust drag | ||||||
|   self.maxspd += 0.5 |   self.maxspd += 0.5 | ||||||
| @@ -1189,7 +1192,7 @@ steer faster.]], | |||||||
|  },{ |  },{ | ||||||
|   icon=20, |   icon=20, | ||||||
|   hdr="magnet", |   hdr="magnet", | ||||||
|   body=[[----------SHIP |   body=[[--------SHIP | ||||||
|  |  | ||||||
|  pick up xp |  pick up xp | ||||||
| from further | from further | ||||||
| @@ -1203,11 +1206,12 @@ from further | |||||||
|   add(ret, { |   add(ret, { | ||||||
|    icon = 6, |    icon = 6, | ||||||
|    hdr = "recharge", |    hdr = "recharge", | ||||||
|    body=[[--------SHIELD |    body=[[------SHIELD | ||||||
|  |  | ||||||
| shield energy | shield will | ||||||
|  refill rate | recharge at | ||||||
|   improves. |  a faster | ||||||
|  |    pace. | ||||||
|   |   | ||||||
|   ]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster", |   ]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster", | ||||||
|    action = function() |    action = function() | ||||||
| @@ -1220,13 +1224,14 @@ shield energy | |||||||
|   add(ret, { |   add(ret, { | ||||||
|    icon = 6, |    icon = 6, | ||||||
|    hdr = "recovery", |    hdr = "recovery", | ||||||
|    body=[[--------SHIELD |    body=[[------SHIELD | ||||||
|  |  | ||||||
|  reduce the |  reduce the | ||||||
| delay before | delay after | ||||||
| shield starts | a hit before | ||||||
|  recovering | shield will | ||||||
| after a hit. |  start to | ||||||
|  |  recharge. | ||||||
|   |   | ||||||
|  ]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter", |  ]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter", | ||||||
|    action = function() |    action = function() | ||||||
|   | |||||||
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