oops, miscalculated box width
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		| @@ -730,7 +730,7 @@ function gun_base:ammo_upgrade_opt() | ||||
|  return { | ||||
|   icon=self.icon, | ||||
|   hdr=self.hdr, | ||||
|   body=[[----------AMMO | ||||
|   body=[[--------AMMO | ||||
|  | ||||
|  more shots | ||||
|  before you | ||||
| @@ -754,20 +754,22 @@ function gun_base:rate_upgrade_opt() | ||||
|  return { | ||||
|   icon=self.icon, | ||||
|   hdr=self.hdr, | ||||
|   body=[[----------RATE | ||||
|   body=[[--------RATE | ||||
|  | ||||
| reduce delay | ||||
| between shots | ||||
|   in frames. | ||||
| between each | ||||
|  shot when | ||||
|   firing. | ||||
|  | ||||
|  fractions | ||||
| add up across | ||||
|   upgrades. | ||||
|  not shown, | ||||
|   but they | ||||
|   add up. | ||||
|  | ||||
|    is: ]]..tostr(c)..[[ | ||||
| minus: ]]..tostr(c-newc)..[[ | ||||
|    is: ]]..tostr(c)..[[f | ||||
| minus: ]]..tostr(c-newc)..[[f | ||||
| ---------- | ||||
| total: ]]..tostr(newc), | ||||
| total: ]]..tostr(newc).."f", | ||||
|   action=function() | ||||
|    self.cooldown=newc>>16 | ||||
|    self.cd_remainder=newc-rawnewc | ||||
| @@ -916,7 +918,7 @@ blast_gun = mknew(gun_base.new{ | ||||
|  maxammo = 5, | ||||
|  munition = blast, | ||||
|  hdr = "bLASTER", | ||||
|  body= [[-----------GUN | ||||
|  body= [[---------GUN | ||||
|  | ||||
|  plasma orb | ||||
| cuts through | ||||
| @@ -990,7 +992,7 @@ protron_gun_p = mknew(protron_gun_e.new{ | ||||
|  maxammo = 20, | ||||
|  cooldown = 0x0.0018, | ||||
|  hdr = "pROTRON", | ||||
|  body = [[-----------GUN | ||||
|  body = [[---------GUN | ||||
|  | ||||
|  spray shots | ||||
|  in a dense | ||||
| @@ -1053,10 +1055,10 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{ | ||||
|  munition=vulcan_p, | ||||
|  maxammo = 100, | ||||
|  hdr = "vULCAN", | ||||
|  body = [[-----------GUN | ||||
|  body = [[---------GUN | ||||
|  | ||||
| rapid fire in | ||||
|  a v shape. | ||||
| rapidly fire | ||||
|   in a v. | ||||
|  | ||||
| ammo: 100 | ||||
| rate: 20/sec | ||||
| @@ -1147,7 +1149,7 @@ function player:small_upgrade_opts() | ||||
|  local ret = {{ | ||||
|   icon=53, | ||||
|   hdr="hull", | ||||
|   body=[[----------SHIP | ||||
|   body=[[--------SHIP | ||||
|  | ||||
| survive more | ||||
|  unshielded | ||||
| @@ -1161,7 +1163,7 @@ survive more | ||||
|  },{ | ||||
|   icon=52, | ||||
|   hdr="capacity", | ||||
|   body=[[--------SHIELD | ||||
|   body=[[------SHIELD | ||||
|  | ||||
| shield can | ||||
| absorb more | ||||
| @@ -1176,10 +1178,11 @@ recharging. | ||||
|  },{ | ||||
|   icon=1, | ||||
|   hdr="thrusters", | ||||
|   body=[[----------SHIP | ||||
|   body=[[--------SHIP | ||||
|  | ||||
| move faster, | ||||
| steer faster.]], | ||||
|  steer more | ||||
|   sharply.]], | ||||
|  action=function() | ||||
|   --maxspd thrust drag | ||||
|   self.maxspd += 0.5 | ||||
| @@ -1189,7 +1192,7 @@ steer faster.]], | ||||
|  },{ | ||||
|   icon=20, | ||||
|   hdr="magnet", | ||||
|   body=[[----------SHIP | ||||
|   body=[[--------SHIP | ||||
|  | ||||
|  pick up xp | ||||
| from further | ||||
| @@ -1203,11 +1206,12 @@ from further | ||||
|   add(ret, { | ||||
|    icon = 6, | ||||
|    hdr = "recharge", | ||||
|    body=[[--------SHIELD | ||||
|    body=[[------SHIELD | ||||
|  | ||||
| shield energy | ||||
|  refill rate | ||||
|   improves. | ||||
| shield will | ||||
| recharge at | ||||
|  a faster | ||||
|    pace. | ||||
|   | ||||
|   ]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster", | ||||
|    action = function() | ||||
| @@ -1220,13 +1224,14 @@ shield energy | ||||
|   add(ret, { | ||||
|    icon = 6, | ||||
|    hdr = "recovery", | ||||
|    body=[[--------SHIELD | ||||
|    body=[[------SHIELD | ||||
|  | ||||
|  reduce the | ||||
| delay before | ||||
| shield starts | ||||
|  recovering | ||||
| after a hit. | ||||
| delay after | ||||
| a hit before | ||||
| shield will | ||||
|  start to | ||||
|  recharge. | ||||
|   | ||||
|  ]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter", | ||||
|    action = function() | ||||
|   | ||||
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