oops, miscalculated box width
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@ -730,7 +730,7 @@ function gun_base:ammo_upgrade_opt()
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return {
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icon=self.icon,
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hdr=self.hdr,
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body=[[----------AMMO
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body=[[--------AMMO
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more shots
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before you
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@ -754,20 +754,22 @@ function gun_base:rate_upgrade_opt()
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return {
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icon=self.icon,
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hdr=self.hdr,
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body=[[----------RATE
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body=[[--------RATE
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reduce delay
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between shots
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in frames.
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between each
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shot when
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firing.
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fractions
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add up across
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upgrades.
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fractions
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not shown,
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but they
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add up.
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is: ]]..tostr(c)..[[
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minus: ]]..tostr(c-newc)..[[
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is: ]]..tostr(c)..[[f
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minus: ]]..tostr(c-newc)..[[f
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----------
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total: ]]..tostr(newc),
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total: ]]..tostr(newc).."f",
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action=function()
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self.cooldown=newc>>16
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self.cd_remainder=newc-rawnewc
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@ -916,12 +918,12 @@ blast_gun = mknew(gun_base.new{
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maxammo = 5,
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munition = blast,
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hdr = "bLASTER",
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body= [[-----------GUN
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body= [[---------GUN
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plasma orb
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cuts through
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enemies.
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slow.
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slow.
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ammo: 5
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rate: 1/2sec
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@ -990,7 +992,7 @@ protron_gun_p = mknew(protron_gun_e.new{
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maxammo = 20,
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cooldown = 0x0.0018,
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hdr = "pROTRON",
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body = [[-----------GUN
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body = [[---------GUN
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spray shots
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in a dense
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@ -1053,10 +1055,10 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{
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munition=vulcan_p,
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maxammo = 100,
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hdr = "vULCAN",
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body = [[-----------GUN
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body = [[---------GUN
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rapid fire in
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a v shape.
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rapidly fire
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in a v.
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ammo: 100
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rate: 20/sec
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@ -1147,11 +1149,11 @@ function player:small_upgrade_opts()
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local ret = {{
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icon=53,
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hdr="hull",
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body=[[----------SHIP
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body=[[--------SHIP
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survive more
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unshielded
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hits.
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hits.
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+2 hp]],
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action=function()
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@ -1161,7 +1163,7 @@ survive more
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},{
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icon=52,
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hdr="capacity",
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body=[[--------SHIELD
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body=[[------SHIELD
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shield can
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absorb more
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@ -1176,10 +1178,11 @@ recharging.
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},{
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icon=1,
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hdr="thrusters",
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body=[[----------SHIP
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body=[[--------SHIP
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move faster,
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steer faster.]],
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steer more
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sharply.]],
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action=function()
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--maxspd thrust drag
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self.maxspd += 0.5
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@ -1189,7 +1192,7 @@ steer faster.]],
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},{
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icon=20,
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hdr="magnet",
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body=[[----------SHIP
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body=[[--------SHIP
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pick up xp
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from further
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@ -1203,11 +1206,12 @@ from further
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add(ret, {
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icon = 6,
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hdr = "recharge",
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body=[[--------SHIELD
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body=[[------SHIELD
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shield energy
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refill rate
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improves.
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shield will
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recharge at
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a faster
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pace.
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]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster",
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action = function()
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@ -1220,13 +1224,14 @@ shield energy
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add(ret, {
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icon = 6,
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hdr = "recovery",
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body=[[--------SHIELD
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body=[[------SHIELD
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reduce the
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delay before
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shield starts
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recovering
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after a hit.
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delay after
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a hit before
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shield will
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start to
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recharge.
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]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter",
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action = function()
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