partial refactor continued
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@ -664,7 +664,7 @@ zap_e = bullet_base.new{
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height = 8
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},
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x_off = 1, -- how to position by ship
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y_off = 0,
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y_off = 8,
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damage = 1,
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dx = 0, -- px/frame
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@ -679,6 +679,7 @@ mknew(zap_e)
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zap_p = zap_e.new{
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sprite = 8,
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dy = 8,
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y_off = 0,
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category = player_blt_cat,
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}
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mknew(zap_p)
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@ -752,7 +753,7 @@ blast_gun = gun_base.new{
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}
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mknew(blast_gun)
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protron = bullet_base.new{
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protron_e = bullet_base.new{
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--shape
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psprite = 23, --index of player ammo sprite
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esprite = 24, -- index of enemy ammo sprite
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@ -764,15 +765,25 @@ protron = bullet_base.new{
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width = 2,
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height = 2
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},
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center_x_off = 1, -- how to position by ship
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bottom_y_off = 4,
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top_y_off = 0,
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x_off = 1, -- how to position by ship
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y_off = 4,
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damage = 1,
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dx = 0, -- px/frame
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dy = 3,
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dy = -3,
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category = enemy_blt_cat,
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}
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mknew(protron)
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mknew(protron_e)
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protron_p = protron_e.new{
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sprite=23,
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dy = 6,
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y_off = 0,
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category=player_blt_cat,
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}
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mknew(protron_p)
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-- XXX Bookmark for bullet refactor
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protron_gun = gun_base.new{
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icon = 25,
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