fix paths

segment/path update logic was somewhat backwards.

the result is definitely good enough for the kind of movements I want!
This commit is contained in:
2025-07-06 20:32:43 -07:00
parent 10aef3b1ed
commit 7c3fc833df

View File

@ -653,17 +653,17 @@ end
function destination:anchor(fx, fy)
local af = self.anchor_frac
if (af == -1) return 55,63
return lerp(fx, primary_ship.x + 4, af), lerp(fy, primary_ship.y + 4, af)
if (af == -1) return 51,59
return lerp(fx, primary_ship.x, af), lerp(fy, primary_ship.y, af)
end
function destination:target_from(fx, fy)
local rx, ry = self:anchor(fx, fy)
local xf, yf = self.x_off_frac, self.y_off_frac
if (xf < 0) rx = lerp(rx, 0, -xf)
if (xf > 0) rx = lerp(rx, 112, xf)
if (xf > 0) rx = lerp(rx, 104, xf)
if (yf < 0) ry = lerp(ry, 0, -yf)
if (yf > 0) ry = lerp(ry, 128, yf)
if (yf > 0) ry = lerp(ry, 120, yf)
return rx, ry, self.accel_frac
end
@ -725,7 +725,7 @@ function segment:update(x, y)
if (rem > 0) rem -= 1
if self:should_step(x, y) then
self.prev_x, self.prev_y = false, false
self.prev_x, self.prev_y, self.was_approaching = false, false, false
if self.current_idx == #self.dests then
self.current_idx = self.loop_idx
if (rem < 0) rem += 1
@ -738,25 +738,21 @@ function segment:update(x, y)
end
function segment:should_step(x, y)
local dest_x, dest_y, ret = self.dest_x, self.dest_y, false
local dest_x, dest_y = self.dest_x, self.dest_y
local dx1, dy1 = x - dest_x, y-dest_y
if abs(dx1) <= 4 and abs(dy1) <= 4 then
self.was_approaching = false
ret = true
end
if (abs(dx1) <= 1.5 and abs(dy1) <= 1.5) return true
if self.prev_x then
local dx0, dy0 = self.prev_x - dest_x, self.prev_y - dest_y
if dx1 * dx1 + dy1 * dy1 > dx0 * dx0 + dy0 * dy0 then
if self.was_approaching then
self.was_approaching = false
ret = true
end
local d12, d02 = dx1 * dx1 + dy1 * dy1, dx0 * dx0 + dy0 * dy0
if d12 > d02 then
if (self.was_approaching) return true
else
if (d12 == d02 and self.was_approaching) return true
self.was_approaching = true
end
end
self.prev_x, self.prev_y = x, y
return ret
return false
end
path = mknew {
@ -784,6 +780,9 @@ path = mknew {
function path:reset()
self.current_idx = 1
for s in all(self.segs) do
s:reset()
end
end
function path:target_from(fx, fy)
@ -791,15 +790,17 @@ function path:target_from(fx, fy)
end
function path:update(x, y)
local idx = self.current_idx
if self.segs[idx]:update(x, y) then
if idx == #self.segs then
local idx, segs = self.current_idx, self.segs
if not segs[idx]:update(x, y) then
segs[idx]:reset()
if idx == #segs then
self.current_idx = self.loop_idx
return true
return
else
self.current_idx = idx+1
end
end
return true
end
-->8
@ -1511,9 +1512,19 @@ diamond_loop = segment.new{
},
}
park = segment.new{
dests = {
destination.new{
accel_frac = 0
}
}
}
diamond_bounce = path.new{
segs = {
park,
diamond_loop,
park,
diamond_loop.mirror,
},
}
@ -1543,13 +1554,11 @@ ship_skirmisher = mknew(ship_f.new{
})
function ship_skirmisher:reset_bounds()
self.xmin, self.xmax, self.ymin, self.ymax = -8, 112, 0, 120
self.xmin, self.xmax, self.ymin, self.ymax = -8, 112, 0, 128
end
function ship_skirmisher:act()
local tx, ty, af = self.path:target_from(self.want_x+4, self.want_y+4)
tx -= 4
ty -= 4
local tx, ty, af = self.path:target_from(self.want_x, self.want_y)
if af <= 0 then
self.xmin, self.xmax, self.ymin, self.ymax = tx,tx,ty,ty
return 0,0
@ -1562,7 +1571,7 @@ end
function ship_skirmisher:move()
if (not ship_f.move(self)) return
if (not self.path:update(self.x+4, self.y+4)) self.path:reset()
if (not self.path:update(self.x, self.y)) self.path:reset()
return true
end