label sections of The Plan
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							| @@ -1,3 +1,5 @@ | ||||
| ## 1. refine existing engine (knowing what I know now) | ||||
|  | ||||
| - [ ] rewrite event queue as a linked list | ||||
| - [ ] rewrite animator stacks as linked lists | ||||
| - [ ] rewrite ship/bullet collections as linked lists | ||||
| @@ -5,7 +7,7 @@ | ||||
| - [ ] render ship shields (even for large ships) | ||||
| - [ ] duplicate file -- about to split away from Tyrian features | ||||
|  | ||||
| --- | ||||
| ## 2. convert from Tyrian clone to MMBN clone | ||||
|  | ||||
| - [ ] remove PWR meter, replace with weapon queue | ||||
| - [ ] remove power mechanics from _player_ ship (only!) | ||||
| @@ -19,7 +21,7 @@ | ||||
| - [ ] implement starter deck | ||||
| - [ ] stabilize this with just starter deck and sample level | ||||
|  | ||||
| --- | ||||
| ## 3. add deckbuilder mechanics | ||||
|  | ||||
| - [ ] implement post-encounter "get a card" | ||||
| - [ ] implement deck lister | ||||
| @@ -27,7 +29,7 @@ | ||||
| - [ ] implement card levels? | ||||
| - [ ] implement card removal (shop?) | ||||
|  | ||||
| --- | ||||
| ## 4. make it a real game | ||||
|  | ||||
| - [ ] actually design a branching encounter sequence | ||||
| - [ ] map | ||||
| @@ -37,6 +39,6 @@ | ||||
| - [ ] as much more crap as I can fit in under the token limit, which | ||||
|       is probably not much at this point | ||||
|  | ||||
| --- | ||||
| ## 5. this is just futile isn't it | ||||
|  | ||||
| - [ ] give up and move to TIC-80 because the token limits | ||||
|   | ||||
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