destination prototype
also ship bounds resets
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		| @@ -466,9 +466,7 @@ ship_m = mknew{ | |||||||
|  -- xmin, xmax, ymin, ymax: |  -- xmin, xmax, ymin, ymax: | ||||||
|  --   movement constraints |  --   movement constraints | ||||||
|  --   enforced by `constrain`. |  --   enforced by `constrain`. | ||||||
|  xmin = 0, xmax = 104, |  xmin = 0, xmax = 104, ymin = 0, ymax = 120 | ||||||
|  -- ymin, ymax default to nil |  | ||||||
|  --   pship needs more constraint  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| function ship_m:die() | function ship_m:die() | ||||||
| @@ -510,6 +508,10 @@ function ship_m:brake_dist(v0) | |||||||
|  return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames |  return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames | ||||||
| end | end | ||||||
|  |  | ||||||
|  | function ship_m:reset_bounds() | ||||||
|  |  self.xmin, self.xmax, self.ymin, self.ymax = 0, 104, 0, 120 | ||||||
|  | end | ||||||
|  |  | ||||||
| function ship_m:constrain(p, dp, pmin, pmax, want) | function ship_m:constrain(p, dp, pmin, pmax, want) | ||||||
|  if (not pmin) return want |  if (not pmin) return want | ||||||
|  local v1, bd, bf, bp |  local v1, bd, bf, bp | ||||||
| @@ -615,6 +617,54 @@ function ship_m:refresh_shield() | |||||||
|  self.shield_refresh_ready = gframe + self.shieldcooldown |  self.shield_refresh_ready = gframe + self.shieldcooldown | ||||||
| end | end | ||||||
|  |  | ||||||
|  | -->8 | ||||||
|  | -- paths | ||||||
|  |  | ||||||
|  | -- destination: a point the | ||||||
|  | -- center of a ship approaches | ||||||
|  | destination = mknew{ | ||||||
|  |  -- 0..1: a point on a line | ||||||
|  |  -- segment from the ship's | ||||||
|  |  -- flotilla spot to the player; | ||||||
|  |  -- -1 means center of play area | ||||||
|  |  anchor_frac=0, | ||||||
|  |  | ||||||
|  |  -- (0, 1]: relative to max | ||||||
|  |  -- acceleration, how quickly | ||||||
|  |  -- should the ship accelerate | ||||||
|  |  -- to its destination? | ||||||
|  |  -- 0: park here instead, using | ||||||
|  |  -- constraint following | ||||||
|  |  accel_frac=1, | ||||||
|  |  | ||||||
|  |  -- how far to lerp between the | ||||||
|  |  -- anchor and the screen bounds. | ||||||
|  |  -- this is the "destination"-y | ||||||
|  |  -- part of a destination. | ||||||
|  |  x_off_frac = 0, | ||||||
|  |  y_off_frac = 0 | ||||||
|  | } | ||||||
|  |  | ||||||
|  | function lerp(a, b, f) | ||||||
|  |  return (1-f)*a+b*f | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function destination:anchor(fx, fy) | ||||||
|  |  local af = self.anchor_frac | ||||||
|  |  if (af == -1) return 55,63 | ||||||
|  |  return lerp(fx, primary_ship.x + 4, af), lerp(fy, primary_ship.y + 4, af) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function destination:target_from(fx, fy) | ||||||
|  |  local rx, ry = self:anchor(fx, fy) | ||||||
|  |  local xf, yf = self.x_off_frac, self.y_off_frac | ||||||
|  |  if (xf < 0) rx = lerp(rx, 0, -xf) | ||||||
|  |  if (xf > 0) rx = lerp(rx, 112, xf) | ||||||
|  |  if (yf < 0) ry = lerp(ry, 0, -yf) | ||||||
|  |  if (yf > 0) ry = lerp(ry, 128, yf) | ||||||
|  |  return rx, ry | ||||||
|  | end | ||||||
|  |  | ||||||
| -->8 | -->8 | ||||||
| -- bullet and gun behaviors | -- bullet and gun behaviors | ||||||
|  |  | ||||||
| @@ -1089,7 +1139,6 @@ player = mknew(ship_m.new{ | |||||||
|  ymomentum = 0, |  ymomentum = 0, | ||||||
|  maxspd = 1.5, -- momentum cap |  maxspd = 1.5, -- momentum cap | ||||||
|  thrust = 0.1875, -- momentum added from button |  thrust = 0.1875, -- momentum added from button | ||||||
|  ymin = 0, ymax = 120, -- stay on screen |  | ||||||
|  drag = 0.0625, -- momentum lost per frame |  drag = 0.0625, -- momentum lost per frame | ||||||
|  act = function(self)  -- fetch buttons |  act = function(self)  -- fetch buttons | ||||||
|   local b,th = btn(),self.thrust |   local b,th = btn(),self.thrust | ||||||
| @@ -1329,8 +1378,14 @@ ship_skirmisher = mknew(ship_f.new{ | |||||||
|  sparks = smokespark, |  sparks = smokespark, | ||||||
|  sparkodds = 3, |  sparkodds = 3, | ||||||
|  fire_off_y = 7, |  fire_off_y = 7, | ||||||
|  |  xmin = -8, | ||||||
|  |  xmax = 112, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | function ship_skirmisher:reset_bounds() | ||||||
|  |  self.xmin, self.xmax, self.ymin, self.ymax = -8, 112, 0, 120 | ||||||
|  | end | ||||||
|  |  | ||||||
| function rnd_spawn_loc() | function rnd_spawn_loc() | ||||||
|  local x,y = flr(rnd(304)), flr(rnd(32)) |  local x,y = flr(rnd(304)), flr(rnd(32)) | ||||||
|  if (x<184) return x-40,-y-8 |  if (x<184) return x-40,-y-8 | ||||||
|   | |||||||
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