destination prototype

also ship bounds resets
This commit is contained in:
2025-07-05 19:43:15 -07:00
parent c752e8e1e3
commit 9d02a1f570

View File

@ -466,9 +466,7 @@ ship_m = mknew{
-- xmin, xmax, ymin, ymax:
-- movement constraints
-- enforced by `constrain`.
xmin = 0, xmax = 104,
-- ymin, ymax default to nil
-- pship needs more constraint
xmin = 0, xmax = 104, ymin = 0, ymax = 120
}
function ship_m:die()
@ -510,6 +508,10 @@ function ship_m:brake_dist(v0)
return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
end
function ship_m:reset_bounds()
self.xmin, self.xmax, self.ymin, self.ymax = 0, 104, 0, 120
end
function ship_m:constrain(p, dp, pmin, pmax, want)
if (not pmin) return want
local v1, bd, bf, bp
@ -615,6 +617,54 @@ function ship_m:refresh_shield()
self.shield_refresh_ready = gframe + self.shieldcooldown
end
-->8
-- paths
-- destination: a point the
-- center of a ship approaches
destination = mknew{
-- 0..1: a point on a line
-- segment from the ship's
-- flotilla spot to the player;
-- -1 means center of play area
anchor_frac=0,
-- (0, 1]: relative to max
-- acceleration, how quickly
-- should the ship accelerate
-- to its destination?
-- 0: park here instead, using
-- constraint following
accel_frac=1,
-- how far to lerp between the
-- anchor and the screen bounds.
-- this is the "destination"-y
-- part of a destination.
x_off_frac = 0,
y_off_frac = 0
}
function lerp(a, b, f)
return (1-f)*a+b*f
end
function destination:anchor(fx, fy)
local af = self.anchor_frac
if (af == -1) return 55,63
return lerp(fx, primary_ship.x + 4, af), lerp(fy, primary_ship.y + 4, af)
end
function destination:target_from(fx, fy)
local rx, ry = self:anchor(fx, fy)
local xf, yf = self.x_off_frac, self.y_off_frac
if (xf < 0) rx = lerp(rx, 0, -xf)
if (xf > 0) rx = lerp(rx, 112, xf)
if (yf < 0) ry = lerp(ry, 0, -yf)
if (yf > 0) ry = lerp(ry, 128, yf)
return rx, ry
end
-->8
-- bullet and gun behaviors
@ -1089,7 +1139,6 @@ player = mknew(ship_m.new{
ymomentum = 0,
maxspd = 1.5, -- momentum cap
thrust = 0.1875, -- momentum added from button
ymin = 0, ymax = 120, -- stay on screen
drag = 0.0625, -- momentum lost per frame
act = function(self) -- fetch buttons
local b,th = btn(),self.thrust
@ -1329,8 +1378,14 @@ ship_skirmisher = mknew(ship_f.new{
sparks = smokespark,
sparkodds = 3,
fire_off_y = 7,
xmin = -8,
xmax = 112,
})
function ship_skirmisher:reset_bounds()
self.xmin, self.xmax, self.ymin, self.ymax = -8, 112, 0, 120
end
function rnd_spawn_loc()
local x,y = flr(rnd(304)), flr(rnd(32))
if (x<184) return x-40,-y-8