braking distance and visualization. bad calculation
the visualization is really helpful for showing me that I fucked up my math
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@ -126,6 +126,12 @@ function ship:draw()
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else
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spr(1,self.x,self.y)
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end
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if (self.dx == 0) return
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local bd, f = brake_dist(self.dx, self.thrust + self.drag)
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local bdx = self.x+bd-2
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spr(3, bdx,self.y-3)
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print(tostr(f), bdx, self.y - 8, 14)
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end
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function calc_velocity(v0, t, vmax, drag)
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@ -163,9 +169,21 @@ constraints = {
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function constraints:constrain(s, want)
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self.color=10
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local v1 = calc_velocity(s.dx, want, s.maxspd, s.drag)
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local bd, bf = brake_dist(v1, s.thrust + s.drag)
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return want
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end
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function brake_dist(v0, brake_max)
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local tri_frames = abs(v0/brake_max)&-1
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local chunks = tri_frames * (tri_frames - 1) >> 1
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local chunk_zone = chunks * brake_max
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local overage = v0 - chunk_zone
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return chunk_zone + overage * (tri_frames + 1) * -sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
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end
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function constraints:cycle()
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if self.ctype=="bounds" then
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self.ctype="point"
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@ -201,10 +219,10 @@ end
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-- todo: spark ring buffer
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__gfx__
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00000000800000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000006666000080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000008000000000080000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000006666000080000009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000067777600800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000675555758008888000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000675000750800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000675555758008888009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000006750007508000000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000067777500080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000005555000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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