Restyle ship stat upgrades.
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@ -1147,7 +1147,11 @@ function player:small_upgrade_opts()
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local ret = {{
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local ret = {{
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icon=53,
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icon=53,
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hdr="hull",
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hdr="hull",
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body=[[ armor
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body=[[----------SHIP
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survive more
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unshielded
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hits.
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+2 hp]],
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+2 hp]],
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action=function()
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action=function()
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@ -1156,8 +1160,13 @@ function player:small_upgrade_opts()
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end,
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end,
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},{
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},{
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icon=52,
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icon=52,
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hdr="shield",
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hdr="capacity",
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body=[[ capacity
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body=[[--------SHIELD
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shield can
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absorb more
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hits before
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recharging.
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+1 hp]],
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+1 hp]],
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action=function()
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action=function()
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@ -1167,10 +1176,10 @@ function player:small_upgrade_opts()
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},{
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},{
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icon=1,
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icon=1,
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hdr="thrusters",
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hdr="thrusters",
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body=[[performance
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body=[[----------SHIP
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move faster,
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move faster,
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steer faster]],
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steer faster.]],
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action=function()
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action=function()
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--maxspd thrust drag
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--maxspd thrust drag
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self.maxspd += 0.5
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self.maxspd += 0.5
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@ -1179,12 +1188,12 @@ steer faster]],
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end,
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end,
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},{
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},{
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icon=20,
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icon=20,
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hdr="hull",
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hdr="magnet",
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body=[[ magnet
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body=[[----------SHIP
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pick up xp
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pick up xp
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from further
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from further
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away]],
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away.]],
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action=function ()
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action=function ()
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self.magnet += 2
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self.magnet += 2
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end,
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end,
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@ -1193,8 +1202,12 @@ from further
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if cdr > 0 then
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if cdr > 0 then
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add(ret, {
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add(ret, {
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icon = 6,
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icon = 6,
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hdr = "shield",
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hdr = "recharge",
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body=[[charge rate
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body=[[--------SHIELD
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shield energy
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refill rate
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improves.
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]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster",
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]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster",
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action = function()
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action = function()
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@ -1206,8 +1219,14 @@ from further
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if pr > 0 then
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if pr > 0 then
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add(ret, {
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add(ret, {
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icon = 6,
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icon = 6,
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hdr = "shield",
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hdr = "recovery",
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body=[[disruption
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body=[[--------SHIELD
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reduce the
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delay before
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shield starts
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recovering
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after a hit.
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]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter",
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]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter",
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action = function()
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action = function()
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