lua ain't go
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@ -212,7 +212,7 @@ function updategame()
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-- many bullets and many enemy ships;
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-- use bucket collider for efficiency
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local pbullet_collider = new_collider()
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local p, n := pbullets, pbullets.next
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local p, n = pbullets, pbullets.next
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while n do
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n.prev = p
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pbullet_collider:insert(n)
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