mirror paths for skirmishers in the right half
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@ -1501,13 +1501,13 @@ ship_f = mknew(ship_m.new{
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diamond_loop = segment.new{
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diamond_loop = segment.new{
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dests = {
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dests = {
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destination.new{
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destination.new{
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x_off_frac=0.25
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x_off_frac=0.125
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}, destination.new{
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}, destination.new{
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y_off_frac=0.25
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y_off_frac=0.125
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}, destination.new {
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}, destination.new {
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x_off_frac = -0.25
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x_off_frac = -0.125
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}, destination.new {
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}, destination.new {
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y_off_frac = -0.25
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y_off_frac = -0.125
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},
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},
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},
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},
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}
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}
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@ -1545,12 +1545,13 @@ ship_turret = mknew(ship_f.new{
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ship_skirmisher = mknew(ship_f.new{
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ship_skirmisher = mknew(ship_f.new{
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sprite=107,
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sprite=107,
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xp = 0x0.0004,
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xp = 0x0.0004,
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hp = 1.5,
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sparks = smokespark,
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sparks = smokespark,
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sparkodds = 3,
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sparkodds = 3,
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fire_off_y = 7,
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fire_off_y = 7,
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xmin = -8,
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xmin = -8,
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xmax = 112,
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xmax = 112,
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path = diamond_bounce,
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path = diamond_loop,
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})
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})
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function ship_skirmisher:reset_bounds()
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function ship_skirmisher:reset_bounds()
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@ -1675,7 +1676,7 @@ flotilla = mknew{
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[8]=mknew(ship_turret.new{ship_t=8}),
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[8]=mknew(ship_turret.new{ship_t=8}),
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[9]=mknew(ship_turret.new{ship_t=9, sprite=4}),
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[9]=mknew(ship_turret.new{ship_t=9, sprite=4}),
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[12]=mknew(ship_skirmisher.new{ship_t=12}),
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[12]=mknew(ship_skirmisher.new{ship_t=12}),
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[13]=mknew(ship_skirmisher.new{ship_t=13, sprite=26}),
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[13]=mknew(ship_skirmisher.new{ship_t=13, sprite=26, path=diamond_bounce}),
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}
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}
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end,
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end,
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}
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}
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@ -1691,6 +1692,7 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
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[12]=0,
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[12]=0,
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[13]=0,
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[13]=0,
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}
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}
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local maxcol = 0
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repeat
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repeat
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local row,cx,opt,f,mode = {},ulc_cx,{},0,0
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local row,cx,opt,f,mode = {},ulc_cx,{},0,0
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for i,v in ipairs(self.opt_odds) do
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for i,v in ipairs(self.opt_odds) do
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@ -1702,7 +1704,7 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
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mode = f&0x03
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mode = f&0x03
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if mode==2 then
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if mode==2 then
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-- bits 0x0c: ship class
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-- bits 0x0c: ship class
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local ship_t = f&0x0c
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local ship_t, col = f&0x0c, cx-ulc_cx
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-- bit 0x20: optional?
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-- bit 0x20: optional?
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if f&0x20 == 0 or opt[ship_t] then
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if f&0x20 == 0 or opt[ship_t] then
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-- bit 0x10: alternate ship?
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-- bit 0x10: alternate ship?
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@ -1711,7 +1713,8 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
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-- and we allow alternates
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-- and we allow alternates
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-- for this type of ship
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-- for this type of ship
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ship_t+=(uv>>ship_t&0x1)&((f&0x10)>>4)
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ship_t+=(uv>>ship_t&0x1)&((f&0x10)>>4)
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add(row, self.ship_bases[ship_t].new{col=cx-ulc_cx})
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add(row, self.ship_bases[ship_t].new{col=col})
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if (col > maxcol) maxcol = col
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end
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end
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end
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end
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cx += 1
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cx += 1
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@ -1731,6 +1734,13 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
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-- control mark bit 0x04: end of flotilla
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-- control mark bit 0x04: end of flotilla
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until f&0x04 > 0
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until f&0x04 > 0
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self.rows=rows
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self.rows=rows
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-- mirror right half paths; alternate center column if odd
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local rh = maxcol>>1
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for r, row in ipairs(rows) do
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for s in all(row) do
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if ((s.path) and (s.col > rh or (s.col == rh and r & 1 == 1))) s.path = s.path.mirror.new()
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end
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end
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self:statisfy(counts)
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self:statisfy(counts)
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end
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end
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