partial prototype of object-oriented drawing and entry

This commit is contained in:
Kistaro Windrider 2024-12-26 12:32:31 -08:00
parent 7ff5cf97ad
commit c15ec61494
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -4,6 +4,53 @@ __lua__
-- vacuum gambit
-- by kistaro windrider
-- stdlib
-- generate standard "overlay"
-- constructor for type tt.
-- if tt.init is defined, generated
-- new calls tt.init(ret) after
-- ret is definitely not nil,
-- before calling setmetatable.
-- use to initialize mutables.
--
-- if there was a previous new,
-- it is invoked on the new
-- object *after* more, because
-- this works better with the
-- `more` impls i use.
function mknew(tt)
local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
tt.new=function(ret)
if(not ret) ret = {}
if(more) more(ret)
if(oldnew) oldnew(ret)
setmetatable(ret, mt)
return ret
end
return tt
end
function easeoutbounce(t)
local n1=7.5625
local d1=2.75
if (t<1/d1) then
return n1*t*t;
elseif(t<2/d1) then
t-=1.5/d1
return n1*t*t+.75;
elseif(t<2.5/d1) then
t-=2.25/d1
return n1*t*t+.9375;
else
t-=2.625/d1
return n1*t*t+.984375;
end
end
-->8
-- entry points
function _draw()
cls()
draw_hud_placeholder()
@ -35,6 +82,9 @@ function draw_hud_placeholder()
line(113,127)
end
-->8
-- rearm pane drawing
function glow_box(x0, y0, x1, y1, c, cf)
rect(x0, y0, x1, y1, c[1])
rect(x0+1, y0+1, x1-1, y1-1, c[2])
@ -68,6 +118,51 @@ function draw_rearm(c)
print("full ammo\nfull shield\n+50% health",54, 106, 6)
end
-->8
-- rearm pane objects
easing_pane = mknew{
-- to enter: pos = 1; to exit: pos = -1
-- runs for 16 frames
}
function easing_pane:update()
local pos = self.pos
if (not pos or pos == 0) return
-- increment is 0x0.1 -- 1/16th of pos
if (pos < 0) pos = min(pos + 0x0.1, 0)
if pos > 0 then
pos -= 0x0.1
if (pos <= 0) pos = nil
end
self.pos = pos
end
weapon_pane = mknew(easing_pane.new{
is_left = true,
s = 1,
hdr = "hull",
body = "\n +1\n max\nhealth",
hot = function() return item == 1 end,
})
function weapon_pane:draw()
local pos, frac, is_left = self.pos, 1, self.is_left
if (not pos) return
if (pos < 0) frac = easeoutbounce(1+pos)
if (pos > 0) frac = easeoutbounce(1-pos)
camera(
frac * (is_left and 55 or 0) + (1-frac) * (is_left and 0 or -56),
frac * 55)
glow_box(0,0,55,100,c,1)
spr(self.s,5, 5)
print(self.hdr, 13, 8, 7)
print(self.body, 5, 15, 6)
camera()
end
rearm_pane = mknew(easing_pane.new{})
__gfx__
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00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000