dark blue, not dark gray, for pane bg
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@ -206,7 +206,7 @@ function rearm_pane:draw()
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local frac = self:frac()
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if (not frac) return
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camera(0, -28 * frac)
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glow_box(0,101,111,127,frame_col(self:hot()),5)
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glow_box(0,101,111,127,frame_col(self:hot()),1)
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spr(5,15,107,4,2)
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print("full ammo\nfull shield\n+50% health",54, 106, 6)
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camera()
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