ship mover, no constraint yet
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@ -40,11 +40,97 @@ function mknew(tt, more)
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end
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end
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end
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end
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function init()
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function _init()
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pal(1,129,1)
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the_ship = ship.new()
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slomo = 0
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sloc = 0
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reroll()
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end
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function reroll()
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the_ship:reroll()
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end
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end
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function _update60()
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function _update60()
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if (btnp(4)) reroll()
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slomo += btnp(2) and -1 or btnp(3) and 1 or 0
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slomo = (slomo < 0) and 0 or (slomo > 60) and 60 or slomo
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sloc += 1
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if sloc > slomo then
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the_ship:update()
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sloc=0
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end
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end
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end
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function _draw()
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function _draw()
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cls(1)
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the_ship:draw()
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end
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end
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-->8
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-- ship
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ship = {
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maxspd=4,
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thrust=0.25,
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drag=0.0625,
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y=32,
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}
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mknew(ship)
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function ship:reroll()
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self.x=rnd(128)
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self.dx=rnd(2*self.maxspd)-self.maxspd
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end
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function ship:draw()
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if self.x < -7 then
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spr(2, 0, self.y-7)
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spr(2, 0, self.y+8)
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elseif self.x > 127 then
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spr(2, 120, self.y-7, 1, 1, true)
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spr(2, 120, self.y+8, 1, 1, true)
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else
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spr(1,self.x,self.y)
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end
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end
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function ship:update()
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local t = btn(0) and -1 or btn(1) and 1 or 0
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t *= self.thrust
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t = constrain(self, t)
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local s,lim=self.dx+t,self.maxspd
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local sg = sgn(s)
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s -= sg*self.drag
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if (sgn(s) != sg) s=0
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if (abs(s)>lim) s=sg*lim
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self.x += s
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self.dx = s
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self:add_sparks(t)
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end
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function ship:add_sparks(t)
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end
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-->8
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-- constraints
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function constrain(s, want)
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return want
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end
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-->8
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-- fx
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-- todo: spark ring buffer
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__gfx__
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00000000800000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000006666000080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000067777600800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000675555758008888000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000675000750800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000067777500080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000005555000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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