Dithering-style fade
Higher performance, allows free use of other palettes, frees up compressed space.
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@ -247,6 +247,7 @@ function updategame()
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end
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function _draw()
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fillp(0)
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drawgame()
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if (state == game) fadelvl = -45
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if (state == win) dropshadow("win",50,61,11)
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@ -254,37 +255,14 @@ function _draw()
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fadescreen()
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end
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fadetable=csv[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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1,1,129,129,129,129,129,129,129,129,0,0,0,0,0
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2,2,2,130,130,130,130,130,128,128,128,128,128,0,0
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3,3,3,131,131,131,131,129,129,129,129,129,0,0,0
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4,4,132,132,132,132,132,132,130,128,128,128,128,0,0
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5,5,133,133,133,133,130,130,128,128,128,128,128,0,0
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6,6,134,13,13,13,141,5,5,5,133,130,128,128,0
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7,6,6,6,134,134,134,134,5,5,5,133,130,128,0
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8,8,136,136,136,136,132,132,132,130,128,128,128,128,0
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9,9,9,4,4,4,4,132,132,132,128,128,128,128,0
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10,10,138,138,138,4,4,4,132,132,133,128,128,128,0
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11,139,139,139,139,3,3,3,3,129,129,129,0,0,0
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12,12,12,140,140,140,140,131,131,131,1,129,129,129,0
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13,13,141,141,5,5,5,133,133,130,129,129,128,128,0
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14,14,14,134,134,141,141,2,2,133,130,130,128,128,0
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15,143,143,134,134,134,134,5,5,5,133,133,128,128,0]]
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fadetable = split"0,1.5,1025.5,1029.5,1285.5,1413.5,9605.5,9637.5,-23130.5,-23066.5,-18970.5,-18954.5,-2570.5,-2568.5,-520.5,-8.5,-0.5"
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function fadescreen()
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fadelvl += 0.25
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if fadelvl < 0 then
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pal()
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return
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end
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local i = flr(fadelvl)
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for c=0,15 do
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if i+1>=16 then
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pal(c,0,1)
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else
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pal(c,fadetable[c+1][i+1],1)
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end
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end
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if (fadelvl < 1) return
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local i = min(flr(fadelvl), #fadetable)
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fillp(fadetable[#fadetable+1-i])
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rectfill(0,0,128,128,0)
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end
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-- puke emits a verbose string
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@ -333,8 +311,8 @@ function pukeboard(item)
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end
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function drawgame()
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cls()
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clip(0,0,112,128)
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rectfill(0,0,112,128,0)
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for slist in all{intangibles_bg, pbullets, pships, eships, ebullets, intangibles_fg} do
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slist:draw()
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end
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