remove draw_debug since it doesn't work; add "puke" debug helper
linked lists don't have a measurable length. will use a persistent intangible for debug dumps in the future. `puke` however can be used at the CLI to dump a table. I need to write a `listpuke` variant too
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@ -9,8 +9,6 @@ game = 1
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win = 2
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lose = 3
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debug = {}
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function usplit(str)
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return unpack(split(str))
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end
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@ -251,7 +249,6 @@ end
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function _draw()
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drawgame()
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draw_debug()
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if (state == game) fadelvl = -45
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if (state == win) dropshadow("win",50,61,11)
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if (state == lose) dropshadow("fail",48,61,8)
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@ -291,21 +288,19 @@ function fadescreen()
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end
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end
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function draw_debug()
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cursor(0,0,7)
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-- uncomment the followingh
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-- to display object counts
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--[[
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print("es "..tostr(#eships))
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print("eb "..tostr(#ebullets))
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print("pb "..tostr(#pbullets))
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print("ib "..tostr(#intangibles_bg))
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print("if "..tostr(#intangibles_fg))
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print("v "..tostr(#events))
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]]
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if (#debug==0) return
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foreach(debug,print)
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debug={}
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function puke(item, indent)
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indent = indent or 0
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local pfx = ""
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for _=1,indent do
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pfx ..= " "
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end
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if (type(item) ~= "table") return pfx..tostr(item)
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ret = pfx.."{"
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pfx = "\n"..pfx
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for k, v := pairs(item) do
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ret ..= pfx..tostr(k)..": "..puke(v, indent+1)
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end
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return ret..pfx.."}"
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end
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function drawgame()
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