prototype for REARM screen UI
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@ -6,6 +6,13 @@ __lua__
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function _draw()
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cls()
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-- draw_placeholder()
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draw_weap_opt(0,0,frame_col(false),1,"hull","\n +1\n max\nhealth")
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draw_weap_opt(56,0,frame_col(true),2,"vulc"," rate\n\n faster\n firing\n rate")
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draw_rearm(frame_col(false))
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end
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function draw_placeholder()
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-- hud placeholder
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rectfill(112, 0, 127, 127,0x56)
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@ -13,26 +20,66 @@ function _draw()
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line(127,1,127,127,5)
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line(113,127)
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glow_box(0, 0, 55, 100, 4, 10, 1)
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glow_box (0, 101, 111, 127, 4, 10, 1)
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glow_box(0, 0, 55, 100, {4, 10}, 1)
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glow_box (0, 101, 111, 127, {4, 10}, 1)
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if t()%1>0.5 then
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glow_box(56, 0, 111, 100, 14, 7, 1)
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glow_box(56, 0, 111, 100, {14, 7}, 1)
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else
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glow_box(56, 0, 111, 100, 2, 8, 1)
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glow_box(56, 0, 111, 100, {2, 8}, 1)
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end
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print("■ full ammo\n■ full shield\n■ +50% health", 5, 106, 6)
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-- rect(4, 4, 123, 123, 4)
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-- rect(5, 5, 122, 122, 10)
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-- rect(6, 6, 121, 121, 4)
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end
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function glow_box(x0, y0, x1, y1, c0, c1, cf)
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rect(x0, y0, x1, y1, c0)
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rect(x0+1, y0+1, x1-1, y1-1, c1)
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rect(x0+2, y0+2, x1-2, y1-2, c0)
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function glow_box(x0, y0, x1, y1, c, cf)
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rect(x0, y0, x1, y1, c[1])
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rect(x0+1, y0+1, x1-1, y1-1, c[2])
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rect(x0+2, y0+2, x1-2, y1-2, c[1])
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if cf then
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-- todo: animate "dot crawl" background
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fillp(…)
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rectfill(x0+3, y0+3, x1-3, y1-3, cf)
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fillp()
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end
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end
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function frame_col(hot)
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if (not hot) return {4,10}
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if (t()%1>0.5) return {14,7}
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return {2,8}
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end
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function draw_weap_opt(x, y, c, s, hdr, body)
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camera(-x,-y)
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glow_box(0,0,55,100,c,1)
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spr(s,5, 5)
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print(hdr, 13, 8, 7)
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print(body, 5, 15, 6)
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camera()
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end
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function draw_rearm(c)
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glow_box(0,101,111,127,c,1)
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spr(5,4,105,4,2)
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print("■ full ammo\n■ full shield\n■ +50% health",40, 106, 6)
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end
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__gfx__
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000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000
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0000000000000000000000000000000000000000000000002e0002e02e002e02e02e02e000000000000000000000000000000000000000000000000000000000
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0000000000000000000000000000000000000000000000000e0000e00e000e00e00e00e000000000000000000000000000000000000000000000000000000000
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