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caaf848722
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7ff5cf97ad
@ -4,85 +4,20 @@ __lua__
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-- vacuum gambit
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-- vacuum gambit
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-- by kistaro windrider
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-- by kistaro windrider
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-- stdlib
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-- generate standard "overlay"
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-- constructor for type tt.
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-- if tt.init is defined, generated
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-- new calls tt.init(ret) after
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-- ret is definitely not nil,
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-- before calling setmetatable.
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-- use to initialize mutables.
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--
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-- if there was a previous new,
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-- it is invoked on the new
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-- object *after* more, because
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-- this works better with the
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-- `more` impls i use.
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function mknew(tt)
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local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
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tt.new=function(ret)
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if(not ret) ret = {}
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if(more) more(ret)
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if(oldnew) oldnew(ret)
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setmetatable(ret, mt)
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return ret
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end
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return tt
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end
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function easeoutbounce(t)
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local n1=7.5625
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local d1=2.75
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if (t<1/d1) then
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return n1*t*t;
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elseif(t<2/d1) then
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t-=1.5/d1
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return n1*t*t+.75;
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elseif(t<2.5/d1) then
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t-=2.25/d1
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return n1*t*t+.9375;
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else
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t-=2.625/d1
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return n1*t*t+.984375;
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end
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end
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-->8
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-- entry points
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function _draw()
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function _draw()
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cls()
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cls()
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draw_hud_placeholder()
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draw_hud_placeholder()
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-- draw_static()
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draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n +1\n max\nhealth")
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left_pane:draw()
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draw_weap_opt(56,0,frame_col(item==2),2,"vulc"," rate\n\n faster\n firing\n rate")
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right_pane:draw()
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rearm_pane_instance:draw()
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end
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function draw_static()
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draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n +1\n max\n health")
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draw_weap_opt(56,0,frame_col(item==2),2,"vulc"," rate\n\n faster\n firing\n rate")
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draw_rearm(frame_col(item<0))
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draw_rearm(frame_col(item<0))
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end
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end
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function _init()
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function _init()
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item=1
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item=1
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bfm=1
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bfm=1
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crt_frm = 1
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left_pane = weapon_pane.new{}
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right_pane = weapon_pane.new{
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is_left=false,
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s = 2,
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hdr = "vulc",
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body = " rate\n\n faster\n firing\n rate",
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hot = function() return item == 2 end}
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rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end}
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end
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end
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function _update()
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function _update()
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crt_frm += 0.5
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if (crt_frm >= 9) crt_frm = 1
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if (btn(3) and item > 0 or btn(2) and item < 0) item = -item
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if (btn(3) and item > 0 or btn(2) and item < 0) item = -item
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if (btn(0)) item = 1
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if (btn(0)) item = 1
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if (btn(1)) item = 2
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if (btn(1)) item = 2
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@ -91,22 +26,6 @@ function _update()
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else
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else
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bfm += 1
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bfm += 1
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end
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end
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if btnp(4) then
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left_pane.pos = -1
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right_pane.pos = -1
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rearm_pane_instance.pos = -1
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end
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if btnp(5) then
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left_pane.pos = 1
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right_pane.pos = 1
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rearm_pane_instance.pos = 1
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end
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left_pane:update()
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right_pane:update()
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rearm_pane_instance:update()
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end
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end
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function draw_hud_placeholder()
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function draw_hud_placeholder()
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@ -116,19 +35,16 @@ function draw_hud_placeholder()
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line(113,127)
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line(113,127)
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end
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end
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-->8
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-- rearm pane drawing
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crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570}
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function glow_box(x0, y0, x1, y1, c, cf)
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function glow_box(x0, y0, x1, y1, c, cf)
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rect(x0, y0, x1, y1, c[1])
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rect(x0, y0, x1, y1, c[1])
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rect(x0+1, y0+1, x1-1, y1-1, c[2])
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rect(x0+1, y0+1, x1-1, y1-1, c[2])
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rect(x0+2, y0+2, x1-2, y1-2, c[1])
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rect(x0+2, y0+2, x1-2, y1-2, c[1])
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rect(x0+3, y0+3, x1-3, y1-3, 0)
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if cf then
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fillp(crt[crt_frm&0xff])
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-- todo: animate "dot crawl" background
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rectfill(x0+4, y0+4, x1-4, y1-4, cf)
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fillp(…)
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fillp()
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rectfill(x0+3, y0+3, x1-3, y1-3, cf)
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fillp()
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end
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end
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end
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function frame_col(hot)
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function frame_col(hot)
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@ -152,66 +68,6 @@ function draw_rearm(c)
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print("full ammo\nfull shield\n+50% health",54, 106, 6)
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print("full ammo\nfull shield\n+50% health",54, 106, 6)
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end
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end
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-->8
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-- rearm pane objects
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easing_pane = mknew{
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-- to enter: pos = -1; to exit: pos = 1
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-- runs for 16 frames
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}
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function easing_pane:frac()
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local pos = self.pos
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if (not pos) return
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if (pos < 0) return 1-easeoutbounce(1+pos)
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if (pos > 0) return easeoutbounce(1-pos)
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return 0
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end
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function easing_pane:update()
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local pos = self.pos
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if (not pos or pos == 0) return
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-- increment is 0x0.1 -- 1/16th of pos
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if (pos < 0) pos = min(pos + 0x0.1, 0)
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if pos > 0 then
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pos -= 0x0.1
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if (pos <= 0) pos = nil
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end
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self.pos = pos
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end
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weapon_pane = mknew(easing_pane.new{
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is_left = true,
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s = 1,
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hdr = "hull",
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body = "\n +1\n max\n health",
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hot = function() return item == 1 end,
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})
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function weapon_pane:draw()
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local frac, is_left = self:frac(), self.is_left
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if (not frac) return
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camera(
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frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56),
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0)
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glow_box(0,0,55,100,frame_col(self:hot()),1)
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spr(self.s,5, 5)
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print(self.hdr, 13, 8, 7)
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print(self.body, 5, 15, 6)
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camera()
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end
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rearm_pane = mknew(easing_pane.new{})
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function rearm_pane:draw()
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local frac = self:frac()
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if (not frac) return
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camera(0, -28 * frac)
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glow_box(0,101,111,127,frame_col(self:hot()),5)
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spr(5,15,107,4,2)
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print("full ammo\nfull shield\n+50% health",54, 106, 6)
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camera()
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end
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__gfx__
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__gfx__
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000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000
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000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000
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00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000
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00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000
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@ -221,9 +77,9 @@ __gfx__
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00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000
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00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000
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000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000
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000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000
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0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000
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0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000
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0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000
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d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000
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500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000
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