fixed it
This commit is contained in:
		| @@ -61,27 +61,28 @@ function _draw() | ||||
| end | ||||
|  | ||||
| function draw_static() | ||||
|  draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n  +1\n max\nhealth") | ||||
|  draw_weap_opt(56,0,frame_col(item==2),2,"vulc","  rate\n\n faster\n firing\n  rate") | ||||
|  draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n    +1\n   max\n  health") | ||||
|  draw_weap_opt(56,0,frame_col(item==2),2,"vulc","   rate\n\n  faster\n  firing\n   rate") | ||||
|  draw_rearm(frame_col(item<0)) | ||||
| end | ||||
|  | ||||
| function _init() | ||||
|  item=1 | ||||
|  bfm=1 | ||||
|  left_pane = weapon_pane.new{ | ||||
|  | ||||
|  } | ||||
|  crt_frm = 1 | ||||
|  left_pane = weapon_pane.new{} | ||||
|  right_pane = weapon_pane.new{ | ||||
|   is_left=false, | ||||
|   s = 2, | ||||
|   hdr = "vulc", | ||||
|   body = "  rate\n\n faster\n firing\n  rate", | ||||
|   body = "   rate\n\n  faster\n  firing\n   rate", | ||||
|   hot = function() return item == 2 end} | ||||
|  rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end} | ||||
| end | ||||
|  | ||||
| function _update() | ||||
|  crt_frm += 0.5 | ||||
|  if (crt_frm >= 9) crt_frm = 1 | ||||
|  if (btn(3) and item > 0 or btn(2) and item < 0) item = -item | ||||
|  if (btn(0)) item = 1 | ||||
|  if (btn(1)) item = 2 | ||||
| @@ -91,18 +92,18 @@ function _update() | ||||
|   bfm += 1 | ||||
|  end | ||||
|  | ||||
|  if btnp(4) then  | ||||
|  if btnp(4) then | ||||
|   left_pane.pos = -1 | ||||
|   right_pane.pos = -1 | ||||
|   rearm_pane_instance.pos = -1 | ||||
|  end | ||||
|  | ||||
|  if btnp(5) then  | ||||
|   left_pane.pos = 1 | ||||
|   right_pane.pos = 1 | ||||
|   rearm_pane_instance.pos = 1 | ||||
|  end | ||||
|  | ||||
|  if btnp(5) then | ||||
|   left_pane.pos = -1 | ||||
|   right_pane.pos = -1 | ||||
|   rearm_pane_instance.pos = -1 | ||||
|  end | ||||
|   | ||||
|  left_pane:update() | ||||
|  right_pane:update() | ||||
|  rearm_pane_instance:update() | ||||
| @@ -118,16 +119,16 @@ end | ||||
| -->8 | ||||
| -- rearm pane drawing | ||||
|  | ||||
| crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570} | ||||
|  | ||||
| function glow_box(x0, y0, x1, y1, c, cf) | ||||
|  rect(x0, y0, x1, y1, c[1]) | ||||
|  rect(x0+1, y0+1, x1-1, y1-1, c[2]) | ||||
|  rect(x0+2, y0+2, x1-2, y1-2, c[1]) | ||||
|  if cf then | ||||
|   -- todo: animate "dot crawl" background | ||||
|  	fillp(…) | ||||
|   rectfill(x0+3, y0+3, x1-3, y1-3, cf) | ||||
|   fillp() | ||||
|  end | ||||
|  rect(x0+3, y0+3, x1-3, y1-3, 0) | ||||
|  fillp(crt[crt_frm&0xff]) | ||||
|  rectfill(x0+4, y0+4, x1-4, y1-4, cf) | ||||
|  fillp() | ||||
| end | ||||
|  | ||||
| function frame_col(hot) | ||||
| @@ -161,9 +162,9 @@ easing_pane = mknew{ | ||||
| function easing_pane:frac() | ||||
|  local pos = self.pos | ||||
|  if (not pos) return | ||||
|  if (pos < 0) return easeoutbounce(1+pos) | ||||
|  if (pos < 0) return 1-easeoutbounce(1+pos) | ||||
|  if (pos > 0) return easeoutbounce(1-pos) | ||||
|  return 1 | ||||
|  return 0 | ||||
| end | ||||
|  | ||||
| function easing_pane:update() | ||||
| @@ -182,7 +183,7 @@ weapon_pane = mknew(easing_pane.new{ | ||||
|  is_left = true, | ||||
|  s = 1, | ||||
|  hdr = "hull", | ||||
|  body = "\n  +1\n max\nhealth", | ||||
|  body = "\n    +1\n   max\n  health", | ||||
|  hot = function() return item == 1 end, | ||||
| }) | ||||
|  | ||||
| @@ -190,8 +191,8 @@ function weapon_pane:draw() | ||||
|  local frac, is_left = self:frac(), self.is_left | ||||
|  if (not frac) return | ||||
|  camera( | ||||
|   frac * (is_left and 55 or 0) + (1-frac) * (is_left and 0 or -56), | ||||
|   frac * 55) | ||||
|   frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56), | ||||
|   0) | ||||
|  glow_box(0,0,55,100,frame_col(self:hot()),1) | ||||
|  spr(self.s,5, 5) | ||||
|  print(self.hdr, 13, 8, 7) | ||||
| @@ -204,8 +205,8 @@ rearm_pane = mknew(easing_pane.new{}) | ||||
| function rearm_pane:draw() | ||||
|  local frac = self:frac() | ||||
|  if (not frac) return | ||||
|  camera(0, 28 * frac-1) | ||||
|  glow_box(0,101,111,127,frame_col(self:hot()),1) | ||||
|  camera(0, -28 * frac) | ||||
|  glow_box(0,101,111,127,frame_col(self:hot()),5) | ||||
|  spr(5,15,107,4,2) | ||||
|  print("full ammo\nfull shield\n+50% health",54, 106, 6) | ||||
|  camera() | ||||
| @@ -220,9 +221,9 @@ __gfx__ | ||||
| 00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 | ||||
| 0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 | ||||
| d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 | ||||
| 500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
|   | ||||
		Reference in New Issue
	
	Block a user