A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.
Kistaro Windrider
1ba869b644
`add` costs ten cycles. `push_back` isn't actually any better, but bury_the_dead can get pretty bad, especially for large arrays (like the bullets collections). also replacing the kill loop structure with the `strip` call removes a massive amount of code repetition that's costing me a lot of tokens. I think the final result is _probably_ actually slower because of function call overhead per iteration except when there are collisions on many frames; hopefully the headroom bought by the bucket collider is enough because I'm definitely going to need the tokens. |
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genericshmup-basic-collision..p8.png | ||
genericshmup.p8 | ||
genericshmup.p8.png | ||
LICENSE | ||
README.md | ||
todo.md | ||
updatedshmup.p8 |
mmbshmup
A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.