prototype fish drawer (fish not implemented)
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0574fe4021
commit
09a09b646a
33
vacation.p8
33
vacation.p8
@ -59,6 +59,12 @@ function event_list:pb(x)
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self.tail = x
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end
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function event_list:pf(x)
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if (not self.next) self.tail = x
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x.next = self.next
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self.next = x
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end
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function event_list:u()
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local p, n = self, self.next
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while n do
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@ -1595,9 +1601,35 @@ end)
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function arcade_level:av()
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if (musicmode & 1 ==0) music(0,1000,7)
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for _=1,5 do
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self:gen_fish(0, 150)
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end
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font_compact()
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end
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function arcade_level:gen_fish(xmin, xrg)
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local fishdx = rnd(0.5) - 0.25, rnd(xrg) + xmin
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local fish = spritem.new{
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x = rnd(xrg) + xmin,
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y = 80 + irnd(44),
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s = {54, 55, 56, 55},
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flipx = fishdx < 0,
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i = irnd(4) + 1,
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f = 20,
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}
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bg.pf(parallax.new{
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level=self,
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item=fish,
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dx=fishdx,
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z=0.5 + rnd(0.4),
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id="fish",
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})
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end
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function arcade_level:pdone(item)
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if (item.id == "fish") self:gen_fish(129, 200)
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end
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function arcade_level:onmchg()
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music((musicmode & 0x1 == 0) and 0 or -1, 500, 7)
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end
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@ -1621,6 +1653,7 @@ function arcade_level:u()
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end
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if (self.d:u()) seq:next()
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end
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self.pdx = (self.phin.entered and not self.phin.exiting) and -1 or 0
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self.v:u()
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end
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