use a font small enough it might be possible to miss sometimes
packing two custom fonts into the cartridge is going to be a problem for character count and compressed size. I'll figure something out
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@ -563,7 +563,7 @@ end
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wordtarget = {
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x = 129,
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y = 60,
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str = "DRIFT",
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str = "GOOD TOY!",
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on_hit = nop,
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}
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mknew(wordtarget, function(x)
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@ -712,6 +712,11 @@ mknew(arcade_level, function(x)
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x.s:push(x.v)
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-- TODO: fade in level music
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-- Switch to small font
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-- (Dogica is too large to ever miss!)
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?"\^@56000800\0\0\0\0\0\0\0\0\0`w\0g \0aw\0\0\0\0\0\0fw\0\0\0`'\0\0\0 \0pp\0\0\0`\0 \0!\0\0q333333wf\0V\0ヨu◆gw☉vP●\"s◝◆◝◝◝メ◝▒◝◆▒☉ヲ\0◝◆◝◝◝モ◝☉☉☉▒☉☉ユ\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\n\n\n\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\r\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\t\t\0\0\0\0\0\0\0\0\n\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\t\t\0\0\0\0\0\0\0\0\0\r\t\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\r\t\0\0\0\t\t\t\0\0\0\0\0\0\t\t\r\0\0\0\0\0\0\0\0\0\0\0\t\t\t\t\0\0\0\t\t\t\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\n\0\0\0\0\0\0\0\0\0\0\0\0U*U*U*\0\0A]]>\0\0\0>ccw>\0\0\0DDD\0\0\0\0\0\0\0\0\0\0\06w6\0\0\0\n\0\0\0>*:\0\0\0>gcg>\0\0\0?-?!?\0\0\0\0\0\0>ckc>\0\0\0\0\0\0\0\0U\0\0\0\0\0>scs>\0\0\0>\"\0\0\0\0\0\0>wcc>\0\0\0\0R \0\0\0\0\0*D\0\0\0\0>kwk>\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\n\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\r\t\0\0\0\0\0\0\0\0\t\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\n\n\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\t\0\0\0\0\t*9 \0\0\t\t\0\0!\nUr@\0\0\0\0\0\0\0\0\0\0\0\0\n\0\0\0\0\0\0\0\0\0\r\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\n\0\t\t\0\0\0\0\0\0\0\0\0\0\0\n\0\t\0\0\0\0\0\0\0\0\0\0\0\r\0\0\0\0\t\t\0\0\0\t\t\0\0\t\0\t\t\0\0\t\0\0\t\t\0\0\0\0\0\0\t\t\0\0\0\0\0\0\0\0\0\n\t\t\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\t\t\0\0\n\t\r\t\0\0\t\t\0\0\t\t\0\0\t\t\0\0\n\t\t\0\0\t\0\t\t\0\0\0\0\0\0\0\t\r\0\0\0\t\t\t\0\0\t\t\t\0\0\t\t\0\0\t\0\t\t\t\0\0\0\0\t\t\0\0\0\0"
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poke(0x5f58,0x81) -- enable custom font
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end)
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function arcade_level:update()
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