reverb, not distort
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@ -278,8 +278,8 @@ end
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-- rb forces reverb
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function psound(n, off, len, rb)
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if (stat(49) > n) return
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poke(0x5f41, rb and 0x8 or 0x0)
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sfx(n, 3, off, len)
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poke(0x5f42, rb and 0x8 or 0x0)
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end
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-->8
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