first guess at movement. untested
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e00bce0426
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525c7e0cb6
108
vacation.p8
108
vacation.p8
@ -473,6 +473,11 @@ phin_uw_pal = {
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[7]=135,
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[12]=140,
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}
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phin_err_pal = {
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[2]=2,
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[7]=7,
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[12]=8,
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}
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phinstate_nrm = {
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s={4, 36, 4, 9},
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@ -536,6 +541,13 @@ phinstate_return = {
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phinstate_rise_wax = phinstate_dive_wane
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phinstate_rise_full = phinstate_dive_full
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phinstate_error = {
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s={17},
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ws=1,
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hs=2,
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p=phin_err_pal,
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}
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-- coordinates are the notional
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-- center point of the dolphin.
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-- many states are off-center.
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@ -547,6 +559,22 @@ toyphin = {
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}
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mknew(toyphin)
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function dive_bloop()
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-- TODO: sfx, vfx for dive input
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end
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function jump_bloop()
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-- TODO: sfx, vfx for jump input
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end
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function surfacing_splash(x, force, harder)
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-- TODO: sfx, vfx for surfacing from a dive
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end
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function landing_splash(x, force, harder)
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-- TODO: sfx, vfx for landing from a jump
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end
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function toyphin:update()
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-- entry mode?
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if not self.entered then
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@ -560,30 +588,85 @@ function toyphin:update()
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end
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end
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local y, dy = self.y, self.dy
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-- button handling
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if self.entered and not self.exiting and not self.launching then
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if self.entered and not self.exiting then
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if self.state.idle then
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if (btnp(0)) then
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--TODO: launch upwards
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jump_bloop()
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dy=-4.125
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elseif (btnp(1)) then
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--TODO: launch downwards
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dive_bloop()
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dy=4.125
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end
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else
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--TODO: nudge momentum
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dy += (btnp(1) and 0.1875 or 0) - (btnp(0) and 0.1875 or 0)
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end
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end
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if self.launching then
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--TODO: advance launch mode
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if (y > 64) dy += 0.375
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if (y < 64) dy -= 0.375
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local new_y = y + dy
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if new_y <= 64 && y > 64 then
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-- surfacing
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surfacing_splash(self.x, -dy, btn(0) and (dy > -4.125))
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if btn(0) then
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-- maybe boost
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if dy > -4.125 then
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new_y = 64 + ((dy + y - 64)/dy * -4.125)
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dy = 4.125
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end
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else
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-- brake
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if dy > -0.5 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 4
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new_y = 48 + new_y/4
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end
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elseif new_y >= 64 && y < 64 then
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-- landing
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landing_splash(self.x, dy, btn(1) and (dy < 4.125))
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if btn(1) then
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-- maybe boost
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if dy < 4.125 then
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new_y = 64 - ((dy - y + 64)/dy * 4.125)
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dy = 4.125
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end
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else
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--brake
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if dy < 0.5 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 4
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new_y = 80 - new_y/4
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end
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end
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y=new_y
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local wet, st = y > 64, phinstate_error
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if dy < -1.5 then
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st = wet and phinstate_rise_full or phinstate_jump_full
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elseif dy <= -0.5 then
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st = wet and phinstate_rise_wax or phinstate_jump_wane
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elseif dy < 0.5 then
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-- handle idle special case later
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st = wet and phinstate_return or phinstate_crest
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elseif dy <= 1.5 then
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st = wet and phinstate_dive_wane or phinstate_fall_wax
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else
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st = wet and phinstate_dive_full or phinstate_fall_full
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end
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if not self.state.idle then
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end
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--TODO: gravity
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--TODO: crossing 64
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if (y == 64 and dy == 0) st = phinstate_nrm
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-- test mode
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--if (btn(5)) self.exiting = true
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self.y, self.dy, self.state = y, dy, st
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end
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-- hitbox for current state
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@ -594,6 +677,7 @@ end
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function toyphin:draw()
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local st, y = self.state, self.y
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pal(st.p, 1)
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if (st.idle) y += wave()
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spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
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end
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