project-specific setup and structure
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23
.vscode/settings.json
vendored
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23
.vscode/settings.json
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@ -0,0 +1,23 @@
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{
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"workbench.colorCustomizations": {
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"activityBar.activeBackground": "#65c89b",
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"activityBar.background": "#65c89b",
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"activityBar.foreground": "#15202b",
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"activityBar.inactiveForeground": "#15202b99",
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"activityBarBadge.background": "#945bc4",
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"activityBarBadge.foreground": "#e7e7e7",
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"commandCenter.border": "#15202b99",
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"panel.border": "#65c89b",
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"sash.hoverBorder": "#65c89b",
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"statusBar.background": "#42b883",
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"statusBar.foreground": "#15202b",
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"statusBarItem.hoverBackground": "#359268",
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"statusBarItem.remoteBackground": "#42b883",
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"statusBarItem.remoteForeground": "#15202b",
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"titleBar.activeBackground": "#42b883",
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"titleBar.activeForeground": "#15202b",
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"titleBar.inactiveBackground": "#42b88399",
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"titleBar.inactiveForeground": "#15202b99"
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},
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"peacock.color": "#42b883"
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}
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32
vacation.p8
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vacation.p8
@ -2,7 +2,7 @@ pico-8 cartridge // http://www.pico-8.com
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version 41
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version 41
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__lua__
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__lua__
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-- rename me
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-- vacation (18+)
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-- kistaro windrider
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-- kistaro windrider
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--------------------------------
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--------------------------------
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@ -193,7 +193,7 @@ end
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-- draws opaque rectangles.
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-- draws opaque rectangles.
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-- default bg is equivalent to
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-- default bg is equivalent to
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-- clip-aware cls.
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-- clip-aware cls.
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-- restores prior fill palette.
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-- restores prior fill pattern.
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bg = {
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bg = {
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x=0,y=0,w=128,h=128,fp=0,c=0
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x=0,y=0,w=128,h=128,fp=0,c=0
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}
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}
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@ -221,11 +221,35 @@ function animator:update()
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self:strip(function(x) x:update() end)
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self:strip(function(x) x:update() end)
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end
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end
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function init()
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-->8
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-- setup and p8 entry points
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function _init()
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end
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end
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function _update60()
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function _update()
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end
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end
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function _draw()
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function _draw()
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end
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end
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-->8
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-- text rendering
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-->8
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-- sprite rendering
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-->8
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-- consent screens
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-->8
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-- title screen
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-->8
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-- zonk mode
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-->8
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-- awakener
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-->8
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-- game mode
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