256 lines
4.8 KiB
Lua
256 lines
4.8 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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-- vacation (18+)
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-- kistaro windrider
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--------------------------------
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-- copyright (C) 2024 kistaro windrider
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--
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-- this program is free software; you can redistribute it and/or modify
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-- it under the terms of the gnu general public license as published by
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-- the free software foundation; either version 2 of the license, or
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-- (at your option) any later version.
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--
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-- this program is distributed in the hope that it will be useful,
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-- but without any warranty; without even the implied warranty of
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-- merchantability or fitness for a particular purpose. see the
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-- gnu general public license for more details.
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--------------------------------
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-- tab 0: library
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-- tab 1: p8 entry points
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-- tabs 2...F: actual code
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function usplit(str)
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return unpack(split(str))
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end
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function csv(s)
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local ret = split(s, "\n")
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for i, v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v) or { v }
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end
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return ret
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end
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-- generate standard "overlay"
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-- constructor for type tt.
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-- if more is defined, generated
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-- new calls more(ret) after
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-- ret is definitely not nil
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-- before calling setmetatable.
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-- use to initialize mutables.
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--
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-- if there was a previous new,
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-- it is invoked on the new
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-- object *after* more, because
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-- this works better with the
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-- `more` impls i use.
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function mknew(tt, more)
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local mt, oldnew = { __index = tt }, tt.new
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tt.new = function(ret)
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if (not ret) ret = {}
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if (more) more(ret)
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if (oldnew) oldnew(ret)
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setmetatable(ret, mt)
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return ret
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end
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end
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-- if t[mname] is a thing,
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-- invoke it as a method. else,
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-- try each object in t
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function outer_or_each_opt(t, mname)
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local fun = t[mname]
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if fun then
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fun(t)
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return
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end
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foreach(t, function(o)
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local f = o[mname]
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if(f) f(o)
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end)
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end
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-------------------------------
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-- linked_list
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-------------------------------
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-- intrusive singly-linked list.
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-- cannot be nested!
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linked_list = {is_linked_list=true}
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mknew(linked_list, function(x)
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x.next=nil
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x.tail=x
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end)
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function linked_list:push_back(x)
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self.tail.next = x
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self.tail = x
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end
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function linked_list:push_front(x)
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if (not self.next) self.tail = x
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x.next = self.next
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self.next = x
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end
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-- vore eats another linked list
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-- by appending its contents.
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-- the ingested linked is empty.
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function linked_list:vore(x)
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if (not x.next) return
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self.tail.next = x.next
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self.tail = x.tail
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x.next = nil
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x.tail = x
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end
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-- strip calls f(x) for each
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-- node, removing each node for
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-- which f(x) returns true. it
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-- returns the new tail; nil
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-- if the list is now empty.
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function linked_list:strip(f)
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local p, n = self, self.next
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while n do
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if f(n) then
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p.next = n.next
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else
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p = n
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end
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n = n.next
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end
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self.tail = p
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return p
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end
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-- optimized special case -
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-- could be done with strip but
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-- this avoids extra function
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-- calls and comparisions since
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-- draw isn't allowed to kill
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-- the item
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function linked_list:draw()
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local n = self.next
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while n do
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n:draw()
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n = n.next
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end
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end
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function linked_list:pop_front()
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local ret = self.next
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if (not ret) return
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self.next = ret.next
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if (not ret.next) ret.tail = nil
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return ret
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end
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-------------------------------
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-- view
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-------------------------------
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-- composits drawable items.
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-- add items to .views to
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-- composit them. x and y are
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-- relative reverse camera
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-- offsets. drawable items will
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-- observe appropriate incoming
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-- camera and clip state.
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-- clipping respects existing
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-- clipping so stacked views
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-- intersect.
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-------------------------------
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view = {
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x=0,
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y=0,
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w=128,
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h=128,
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}
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mknew(view, function(x)
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if (not x.views) x.views = {}
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end)
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function view.of(subviews)
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return view.new{views=subviews}
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end
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function view:update()
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outer_or_each_opt(self.views, "update")
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end
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function view:draw()
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local oldcam, oldclip = $0x5f28, $0x5f20
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poke2(0x5f28, %0x5f28-self.x)
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poke2(0x5f2a, %0x5f2a-self.y)
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clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
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outer_or_each_opt(self.views, "draw")
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poke4(0x5f20, oldclip)
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poke4(0x5f28, oldcam)
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end
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-- draws opaque rectangles.
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-- default bg is equivalent to
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-- clip-aware cls.
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-- restores prior fill pattern.
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bg = {
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x=0,y=0,w=128,h=128,fp=0,c=0
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}
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mknew(bg)
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function bg:draw()
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local oldfp=fillp(self.fp)
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rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
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fillp(oldfp)
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end
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-------------------------------
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-- animator
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-------------------------------
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-- animator is a linked list of
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-- temporary drawables. a
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-- temporary drawable is dropped
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-- when its :update returns
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-- a non-false value.
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-------------------------------
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animator = linked_list.new{}
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mknew(animator)
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function animator:update()
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self:strip(function(x) x:update() end)
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end
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-->8
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-- setup and p8 entry points
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function _init()
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end
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function _update()
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end
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function _draw()
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end
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-->8
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-- text rendering
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-->8
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-- sprite rendering
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-->8
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-- consent screens
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-->8
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-- title screen
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-->8
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-- zonk mode
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-->8
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-- awakener
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-->8
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-- game mode
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