evict very long palette info comment to text file

trying to get compressed space back!
This commit is contained in:
Kistaro Windrider 2024-02-11 23:37:58 -08:00
parent 4466a04340
commit f91fc76b1d
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8
2 changed files with 47 additions and 28 deletions

47
palettes.txt Normal file
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@ -0,0 +1,47 @@
Arcade Mode palette notes:
-- palette use:
-- 0: shallow sea blue (1)
-- 1: black (for sprites)
-- 2: dolphin shading
-- 3: azure water, maybe score display? (140)
-- 4, 5: keep default in sky layer (for emergency awakener)
-- 6: dolphin specular highlights
-- 7: dolphin white paint
-- 8, 9: unassigned, layer specific
-- 10: word primary (yellow 10?)
-- 11: word shadow (wood 132?)
-- 12: dolphin eye
-- 13: common sky color
-- 14: dolphin primary color
-- 15: highlight white (all layers)
--
-- dolphin colors are different
-- between zones; correlated.
-- wave, text, and black colors
-- are the same between zones.
-- other colors are for
-- elements that only ever
-- appear in one zone.
--
-- TODO: consider changing sky
-- colors in different stages;
-- document what colors those
-- are (nrm_pal) if so.
Zonk Mode palette notes:
0: bg
1, 2: dark primary bg, primary bg
3: accent bg
4: keep default (for awakener timer); alt. accent
5: keep default; blending color
6, 7: keep default
8..11: fade-in colors
12: final shadow color
13: final accent color
14: final normal text color
15: final slow-fade text color
fade-outs are screen space palette changes on 12..15.

View File

@ -1426,34 +1426,6 @@ function wordtarget:draw()
print(self.str, self.x, self.y, 0x100a)
end
-- palette use:
-- 0: shallow sea blue (1)
-- 1: black (for sprites)
-- 2: dolphin shading
-- 3: azure water, maybe score display? (140)
-- 4, 5: keep default in sky layer (for emergency awakener)
-- 6: dolphin specular highlights
-- 7: dolphin white paint
-- 8, 9: unassigned, layer specific
-- 10: word primary (yellow 10?)
-- 11: word shadow (wood 132?)
-- 12: dolphin eye
-- 13: common sky color
-- 14: dolphin primary color
-- 15: highlight white (all layers)
--
-- dolphin colors are different
-- between zones; correlated.
-- wave, text, and black colors
-- are the same between zones.
-- other colors are for
-- elements that only ever
-- appear in one zone.
--
-- TODO: consider changing sky
-- colors in different stages;
-- document what colors those
-- are (nrm_pal) if so.
game_nrm_pal = {
[0] = 1, 0, 2, 140, 4, 5, 7, 7, 8, 9, 10, 132, 12, 12, 14, 7
}