word targets!

This commit is contained in:
Kistaro Windrider 2024-02-05 01:03:21 -08:00
parent 27891e5b2d
commit fddde7b646
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -113,6 +113,8 @@ function outer_or_each_opt(t, mname)
end)
end
function nop() end
-- puke emits a verbose string
-- describing item, indented to
-- the specified depth (0 by
@ -547,7 +549,7 @@ end
-- hitbox for current state
function toyphin:box()
local st = self.state
return self.x + st.xo, self.y + st.yo, st.ws * 8, st.hs * 8
return {self.x + st.xo, self.y + st.yo, st.ws * 8, st.hs * 8}
end
function toyphin:draw()
@ -556,6 +558,43 @@ function toyphin:draw()
spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
end
-->8 word target
wordtarget = {
x = 129,
y = 60,
str = "DRIFT",
on_hit = nop,
}
mknew(wordtarget, function(x)
poke(0x5f58, 0x81)
x.w = print(x.str or wordtarget.str, 0, -9999)-1
end)
function collides(b1, b2)
if (b1[1] > b2[1] + b2[3]) return false
if (b1[1] + b1[3] < b2[1]) return false
if (b1[2] > b2[2] + b2[4]) return false
return not (b1[2] + b1[4] < b2[2])
end
function wordtarget:update()
if collides({self.x, self.y, self.w, 7}, self.phin:box()) then
self:on_hit()
return true
end
self.x -= 1
return self.x < -self.w
end
function wordtarget:draw()
poke(0x5f58, 0x81)
-- debug: show hitbox
--rect(self.x-1, self.y-1, self.x+self.w+1, self.y + 8, 0x10F1.5a5a)
print(self.str, self.x+1, self.y+1, 0x100b)
print(self.str, self.x, self.y, 0x100a)
end
-->8
-- arcade mode
@ -634,7 +673,8 @@ end
arcade_level = {
score=0,
maxscore=15,
wordcount=15,
wordwait = 90,
}
mknew(arcade_level, function(x)
x.phin = toyphin.new{splasher=x}
@ -643,8 +683,11 @@ mknew(arcade_level, function(x)
x.sea = sea.new()
x.bg = event_list.new()
x.fg = event_list.new()
x.words = event_list.new()
-- TODO: score renderer
x.t0 = t()
x.wordremain = x.wordcount or arcade_level.wordcount
x.wordtimer = x.wordwait or arcade_level.wordwait
x.v = view.of{
x.sky,
@ -653,6 +696,7 @@ mknew(arcade_level, function(x)
x.bg,
x.phin,
x.fg,
x.words,
}
x.s = scootbox.new()
@ -662,12 +706,46 @@ mknew(arcade_level, function(x)
end)
function arcade_level:update()
if self.phin.entered then
if self.wordtimer <= 0 and self.wordremain > 0 then
self:spawn_word()
self.wordtimer = self.wordwait
self.wordremain -= 1
end
self.wordtimer -= 1
end
if self.wordremain <= 0 and self.words.next == nil then
self.phin.exiting = true
end
if self.phin.x > 90 then
-- TODO: done callback
self:on_level_done()
end
-- TODO: timers, word loop,
-- level state tracking and
-- progression, etc.
self.s:update()
end
function arcade_level:spawn_word()
-- TODO: basically everything.
-- word lists
-- pattern generator
self.words:push_back(wordtarget.new{
y=32+rnd(64), -- real game uses pattern generator!
phin=self.phin,
on_hit = function(word)
self:word_hit(word)
end,
})
end
function arcade_level:word_hit(word)
self.score += 1
-- TODO: sfx
-- TODO: sparkle
end
function arcade_level:draw()
setup_arcade_pal()
self.s:draw()