Commit Graph

106 Commits

Author SHA1 Message Date
0dd7f03f2c
fix off-center text block 2024-02-12 23:14:31 -08:00
9b121ba7f0
add a level after induction, also using the basic word set
not sure about level length, will tweak later
2024-02-12 23:13:41 -08:00
964714e67f
tinker with display timings, use keyboard button names
The "X button" and "O button" characters look really awful in Monogram
with the shadow treatment I'm giving them, so let's not.
2024-02-12 23:12:23 -08:00
0f30f5baf6
intro text 2024-02-12 23:05:03 -08:00
87d2f5634a
not using wave offset, remove it 2024-02-11 23:41:51 -08:00
07ea9b405a
delete old fast awakener placeholder
this compressed notably badly too!
2024-02-11 23:40:19 -08:00
f91fc76b1d
evict very long palette info comment to text file
trying to get compressed space back!
2024-02-11 23:37:58 -08:00
4466a04340
adjust stuff to compress better 2024-02-11 23:34:10 -08:00
5a3ee678db
text entry speed being affected by word length actually feels bad 2024-02-11 23:31:18 -08:00
356ef82817
trim comments, shorten things that compress badly 2024-02-11 23:19:18 -08:00
7a2b0f022b
I am not likely to use global functions from the parser 2024-02-11 23:08:45 -08:00
9a5a1fba3c
remove unused locals
the "harder" params to the splash draw functions will be used to pick sfx
2024-02-11 21:46:46 -08:00
0c083fb0fb
remove unnecessary clip window workaround.
also fixes a bug in the ending call
2024-02-11 21:37:45 -08:00
0bf07e1558
remove gratuitous comments and unused view clip 2024-02-11 21:31:51 -08:00
7be4792771
end-of-game screen 2024-02-11 21:26:41 -08:00
2ed036efc0
implement safeword 2024-02-11 19:47:18 -08:00
ab370c9489
add "awaken now" to menu 2024-02-11 18:35:27 -08:00
d4b1dc4c35
it's implemented, normal awakener is now not the first thing 2024-02-11 18:33:08 -08:00
fa9b6939cf
fix fuzzy_stripey missing segment when dy > 0
also makes it try harder to approach the target weight, by default
2024-02-11 18:30:48 -08:00
dca00e4fb6
fix many zonk mode display bugs!
* fix off-by-one error in spacing
* fix instant advancement in back-to-back edge-triggered pages with
  very little text
* fix failure to reset cursor position during file change
* fix fix fuzzy reconfiguration in fuzzy_stripey
* give up trying to make default text render well in zonk mode, it's
  not important enough to troubleshoot
2024-02-11 18:27:53 -08:00
aead4ad536
awakener prototype, with bugs 2024-02-11 17:35:49 -08:00
b13a5550ee
allow hiding bg layers; hide it in tutorial 2024-02-11 16:46:14 -08:00
f751252950
make "press right" blink when you did it 2024-02-11 16:42:13 -08:00
3070e2ef15
a real title screen! 2024-02-11 16:34:52 -08:00
9e746ce0d0
add initialization options to zonk_mode background 2024-02-11 15:55:51 -08:00
0476f22fc5
arcade mode: pattern generator, word sets
it's, uh, pretty effective for hypnosis, as it turns out
2024-02-11 15:24:44 -08:00
eb0ccb50aa
skip splashes during development 2024-02-11 13:03:17 -08:00
304480553f
spark animation 2024-02-11 12:58:29 -08:00
cdea234377
add spark sprites
moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
89a068ebc4
fix name and credit for monogram font 2024-02-11 01:13:19 -08:00
a78b12d750
fix centering and clipping
no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
7803f22838
fix palette issue 2024-02-11 00:13:55 -08:00
f35e4abd46
maybe Monogram?
this is substantially more legible...
2024-02-11 00:11:24 -08:00
021ea9f68e
trying zep 5x6 maybe 2024-02-11 00:08:55 -08:00
fb1bfe7c0d
remove dogica, switch to IBM clone
feels worse, much more legible.
2024-02-10 23:33:02 -08:00
00d37880bb
add tutorial placeholder 2024-02-10 22:32:12 -08:00
16aa48a4ab
zonks need dogica font 2024-02-10 22:21:23 -08:00
3022d3cb3d
fix animations. ZONKS WORK NOW
well, mostly. but wow
2024-02-10 22:19:09 -08:00
f37476f148
wait for advancement and advance 2024-02-10 21:35:34 -08:00
e97cfc0fec
text displays now
and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
83685b19e8
oh, right, wrong var 2024-02-10 17:34:52 -08:00
e69ae6f37e
zonk palettes, text sproing
not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
38bac54ff0
add color fade to text box, default to intended semantic text palette 2024-02-10 16:10:34 -08:00
1529548d61
slightly tinker with default effect settings 2024-02-10 00:59:07 -08:00
873722b1ac
implement emergency exit hook
awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
db7ce90182
consent screen prototype 2024-02-09 22:44:07 -08:00
ebf8c3921e
fade out title screen
also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
033a71d767
"adults only" splash 2024-02-09 21:11:11 -08:00
ff60db72ad
breath signal layer
might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
ef59dc3f6a
way trippier params; skip dolphin game while testing zonk bg 2024-02-09 00:30:45 -08:00