Commit Graph

91 Commits

Author SHA1 Message Date
kistaro dca00e4fb6 fix many zonk mode display bugs!
* fix off-by-one error in spacing
* fix instant advancement in back-to-back edge-triggered pages with
  very little text
* fix failure to reset cursor position during file change
* fix fix fuzzy reconfiguration in fuzzy_stripey
* give up trying to make default text render well in zonk mode, it's
  not important enough to troubleshoot
2024-02-11 18:27:53 -08:00
kistaro aead4ad536 awakener prototype, with bugs 2024-02-11 17:35:49 -08:00
kistaro b13a5550ee allow hiding bg layers; hide it in tutorial 2024-02-11 16:46:14 -08:00
kistaro f751252950 make "press right" blink when you did it 2024-02-11 16:42:13 -08:00
kistaro 3070e2ef15 a real title screen! 2024-02-11 16:34:52 -08:00
kistaro 9e746ce0d0 add initialization options to zonk_mode background 2024-02-11 15:55:51 -08:00
kistaro 0476f22fc5 arcade mode: pattern generator, word sets
it's, uh, pretty effective for hypnosis, as it turns out
2024-02-11 15:24:44 -08:00
kistaro eb0ccb50aa skip splashes during development 2024-02-11 13:03:17 -08:00
kistaro 304480553f spark animation 2024-02-11 12:58:29 -08:00
kistaro cdea234377 add spark sprites
moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
kistaro 89a068ebc4 fix name and credit for monogram font 2024-02-11 01:13:19 -08:00
kistaro a78b12d750 fix centering and clipping
no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
kistaro 7803f22838 fix palette issue 2024-02-11 00:13:55 -08:00
kistaro f35e4abd46 maybe Monogram?
this is substantially more legible...
2024-02-11 00:11:24 -08:00
kistaro 021ea9f68e trying zep 5x6 maybe 2024-02-11 00:08:55 -08:00
kistaro fb1bfe7c0d remove dogica, switch to IBM clone
feels worse, much more legible.
2024-02-10 23:33:02 -08:00
kistaro 00d37880bb add tutorial placeholder 2024-02-10 22:32:12 -08:00
kistaro 16aa48a4ab zonks need dogica font 2024-02-10 22:21:23 -08:00
kistaro 3022d3cb3d fix animations. ZONKS WORK NOW
well, mostly. but wow
2024-02-10 22:19:09 -08:00
kistaro f37476f148 wait for advancement and advance 2024-02-10 21:35:34 -08:00
kistaro e97cfc0fec text displays now
and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
kistaro 83685b19e8 oh, right, wrong var 2024-02-10 17:34:52 -08:00
kistaro e69ae6f37e zonk palettes, text sproing
not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
kistaro 38bac54ff0 add color fade to text box, default to intended semantic text palette 2024-02-10 16:10:34 -08:00
kistaro 1529548d61 slightly tinker with default effect settings 2024-02-10 00:59:07 -08:00
kistaro 873722b1ac implement emergency exit hook
awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
kistaro db7ce90182 consent screen prototype 2024-02-09 22:44:07 -08:00
kistaro ebf8c3921e fade out title screen
also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
kistaro 033a71d767 "adults only" splash 2024-02-09 21:11:11 -08:00
kistaro ff60db72ad breath signal layer
might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
kistaro ef59dc3f6a way trippier params; skip dolphin game while testing zonk bg 2024-02-09 00:30:45 -08:00
kistaro d5647a0328 fix mass and off-by-one errors 2024-02-09 00:30:19 -08:00
kistaro a659679b6b also clear_alt_pal_bits in (demo) zonk squencer 2024-02-09 00:19:05 -08:00
kistaro cc4b6bffd3 clear_alt_pal_bits to reset what sea setup does 2024-02-09 00:14:31 -08:00
kistaro f3121b14e7 actually this looks pretty good at slower settings 2024-02-08 22:46:38 -08:00
kistaro 3a88779e37 I have created an obnoxious background. it's a start 2024-02-08 22:42:32 -08:00
kistaro c02c15e79f fade the title screen in
also the ditherer automatically decides which way to go
2024-02-08 21:52:04 -08:00
kistaro bd7066b65e Move fonts into the map. 2024-02-08 19:54:23 -08:00
kistaro f49e3e8429 write a tiny thingamajig to dump fonts onto the cart's map, dump fonts 2024-02-08 19:45:40 -08:00
kistaro a4cc495c48 use fade-out from my shmup engine 2024-02-07 23:11:14 -08:00
kistaro 523361500a create orchestrator system that actually works
the slide off screen bit creates a palette problem but that's separate
2024-02-07 00:35:27 -08:00
kistaro 76afbcbfe1 all states exist! they're okay 2024-02-05 23:53:52 -08:00
kistaro 470b909d0a not a great sprite but it's a start 2024-02-05 23:42:59 -08:00
kistaro c570453488 more graphics
including some jank auto-rotated sprites I am now redoing by hand
2024-02-05 23:30:33 -08:00
kistaro 4ee343621c hand-modified RotSprite result for steep angle
rotsprite did pretty well!
2024-02-05 20:07:47 -08:00
kistaro bf530ddb83 fix bounding box size for small font 2024-02-05 11:29:31 -08:00
kistaro 7b01fe5d20 looks better with higher water 2024-02-05 09:41:55 -08:00
kistaro 3870e3882e sprite prototype 2024-02-05 09:25:06 -08:00
kistaro 135d6ea4eb use a font small enough it might be possible to miss sometimes
packing two custom fonts into the cartridge is going to be a problem
for character count and compressed size. I'll figure something out
2024-02-05 01:24:42 -08:00
kistaro 0b43ffdaab Score display 2024-02-05 01:11:26 -08:00