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6 Commits
e00bce0426
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69dab5482a
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69dab5482a | |||
373d1d6b11 | |||
dcd1d54f13 | |||
258a3ef66b | |||
16469f0863 | |||
525c7e0cb6 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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.DS_Store
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.DS_Store
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.vscode/settings.json
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22
.vscode/settings.json
vendored
22
.vscode/settings.json
vendored
@ -1,22 +0,0 @@
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{
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"workbench.colorCustomizations": {
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"activityBar.activeBackground": "#65c89b",
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"activityBar.background": "#65c89b",
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"activityBar.foreground": "#15202b",
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"activityBar.inactiveForeground": "#15202b99",
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"activityBarBadge.background": "#945bc4",
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"activityBarBadge.foreground": "#e7e7e7",
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"commandCenter.border": "#15202b99",
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"sash.hoverBorder": "#65c89b",
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"statusBar.background": "#42b883",
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"statusBar.foreground": "#15202b",
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"statusBarItem.hoverBackground": "#359268",
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"statusBarItem.remoteBackground": "#42b883",
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"statusBarItem.remoteForeground": "#15202b",
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"titleBar.activeBackground": "#42b883",
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"titleBar.activeForeground": "#15202b",
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"titleBar.inactiveBackground": "#42b88399",
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"titleBar.inactiveForeground": "#15202b99"
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},
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"peacock.color": "#42b883"
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}
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131
vacation.p8
131
vacation.p8
@ -411,6 +411,11 @@ function newtitle()
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end
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end
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},
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},
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bg.new{c=1},
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bg.new{c=1},
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bg.new{
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y=28,
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h=72,
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c=5,
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},
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box,
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box,
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toyphin.new(),
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toyphin.new(),
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{
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{
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@ -473,6 +478,11 @@ phin_uw_pal = {
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[7]=135,
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[7]=135,
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[12]=140,
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[12]=140,
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}
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}
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phin_err_pal = {
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[2]=2,
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[7]=7,
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[12]=8,
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}
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phinstate_nrm = {
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phinstate_nrm = {
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s={4, 36, 4, 9},
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s={4, 36, 4, 9},
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@ -536,6 +546,13 @@ phinstate_return = {
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phinstate_rise_wax = phinstate_dive_wane
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phinstate_rise_wax = phinstate_dive_wane
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phinstate_rise_full = phinstate_dive_full
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phinstate_rise_full = phinstate_dive_full
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phinstate_error = {
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s={17},
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ws=1,
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hs=2,
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p=phin_err_pal,
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}
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-- coordinates are the notional
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-- coordinates are the notional
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-- center point of the dolphin.
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-- center point of the dolphin.
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-- many states are off-center.
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-- many states are off-center.
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@ -547,43 +564,118 @@ toyphin = {
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}
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}
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mknew(toyphin)
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mknew(toyphin)
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function dive_splash(x)
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-- TODO: sfx, vfx for dive input
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end
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function jump_splash(x)
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-- TODO: sfx, vfx for jump input
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end
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function surfacing_splash(x, force, harder)
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-- TODO: sfx, vfx for surfacing from a dive
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end
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function landing_splash(x, force, harder)
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-- TODO: sfx, vfx for landing from a jump
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end
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function toyphin:update()
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function toyphin:update()
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local x, y, dy = self.x, self.y, self.dy
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-- entry mode?
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-- entry mode?
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if not self.entered then
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if not self.entered then
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self.x += 1
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x += 1
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self.entered = self.x >= 16
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self.entered = x >= 16
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elseif self.exiting then
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elseif self.exiting then
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if self.x > 128 then
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if x > 128 then
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self.exited = true
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self.exited = true
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else
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else
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self.x += 1
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x += 1
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end
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end
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end
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end
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-- button handling
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-- button handling
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if self.entered and not self.exiting and not self.launching then
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if self.entered and not self.exiting then
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if self.state.idle then
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if y >= 61 and y <= 67 and dy < 1 and dy > -1 then
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if (btnp(0)) then
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if (btn(2)) then
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--TODO: launch upwards
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jump_splash(x)
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elseif (btnp(1)) then
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dy=-3.8
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--TODO: launch downwards
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elseif (btn(3)) then
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dive_splash(x)
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dy=3.8
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end
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end
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else
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else
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--TODO: nudge momentum
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dy += (btn(3) and 0.125 or 0) - (btn(2) and 0.125 or 0)
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end
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end
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end
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end
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if self.launching then
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--TODO: advance launch mode
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if (y > 64) dy -= 0.3
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if (y < 64) dy += 0.3
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local new_y = y + dy
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if new_y <= 64 and y > 64 then
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-- surfacing
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surfacing_splash(x, -dy, btn(2) and (dy > -3.8))
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if btn(2) then
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-- maybe boost
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if dy > -3.8 then
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new_y = 64 + ((dy + y - 64)/dy * -3.8)
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dy = -3.8
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else
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dy = (dy - 7.6) / 3
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end
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else
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-- brake
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if dy > -1 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 2
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end
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end
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elseif new_y >= 64 and y < 64 then
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-- landing
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landing_splash(x, dy, btn(3) and (dy < 3.8))
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if btn(3) then
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-- maybe boost
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if dy < 3.8 then
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new_y = 64 - ((dy - y + 64)/dy * 3.8)
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dy = 3.8
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else
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dy = (7.6 + dy) / 3
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end
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else
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--brake
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if dy < 1 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 2
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end
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end
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end
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y=new_y
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local wet, st = y > 64, phinstate_error
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if dy < -2.5 then
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st = wet and phinstate_rise_full or phinstate_jump_full
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elseif dy <= -1.5 then
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st = wet and phinstate_rise_wax or phinstate_jump_wane
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elseif dy < 1.5 then
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-- handle idle special case later
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st = wet and phinstate_return or phinstate_crest
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elseif dy <= 2.5 then
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st = wet and phinstate_dive_wane or phinstate_fall_wax
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else
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st = wet and phinstate_dive_full or phinstate_fall_full
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end
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end
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if not self.state.idle then
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if (y == 64 and dy == 0) st = phinstate_nrm
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end
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--TODO: gravity
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--TODO: crossing 64
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-- test mode
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-- test mode
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--if (btn(5)) self.exiting = true
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--if (btn(5)) self.exiting = true
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self.x, self.y, self.dy, self.state = x, y, dy, st
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end
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end
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-- hitbox for current state
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-- hitbox for current state
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@ -594,6 +686,7 @@ end
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function toyphin:draw()
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function toyphin:draw()
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local st, y = self.state, self.y
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local st, y = self.state, self.y
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pal(st.p, 1)
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if (st.idle) y += wave()
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if (st.idle) y += wave()
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spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
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spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
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end
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end
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Loading…
Reference in New Issue
Block a user