272 lines
8.1 KiB
Lua
272 lines
8.1 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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-- vacation (18+)
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-- kistaro windrider
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--------------------------------
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-- copyright (C) 2024 kistaro windrider
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--
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-- this program is free software; you can redistribute it and/or modify
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-- it under the terms of the gnu general public license as published by
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-- the free software foundation; either version 2 of the license, or
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-- (at your option) any later version.
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--
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-- this program is distributed in the hope that it will be useful,
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-- but without any warranty; without even the implied warranty of
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-- merchantability or fitness for a particular purpose. see the
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-- gnu general public license for more details.
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--------------------------------
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-- addtional credits
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-- dogica font by roberto mocci
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-- https://www.dafont.com/es/dogica.font
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--
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-- converted by josé aular
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-- https://jaular.itch.io/pico-8-dogica-font
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-- tab 0: library
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-- tab 1: p8 entry points
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-- tabs 2...F: actual code
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function usplit(str)
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return unpack(split(str))
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end
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function csv(s)
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local ret = split(s, "\n")
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for i, v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v) or { v }
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end
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return ret
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end
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-- generate standard "overlay"
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-- constructor for type tt.
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-- if more is defined, generated
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-- new calls more(ret) after
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-- ret is definitely not nil
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-- before calling setmetatable.
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-- use to initialize mutables.
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--
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-- if there was a previous new,
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-- it is invoked on the new
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-- object *after* more, because
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-- this works better with the
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-- `more` impls i use.
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function mknew(tt, more)
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local mt, oldnew = { __index = tt }, tt.new
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tt.new = function(ret)
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if (not ret) ret = {}
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if (more) more(ret)
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if (oldnew) oldnew(ret)
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setmetatable(ret, mt)
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return ret
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end
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end
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-- if t[mname] is a thing,
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-- invoke it as a method. else,
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-- try each object in t
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function outer_or_each_opt(t, mname)
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local fun = t[mname]
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if fun then
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fun(t)
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return
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end
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foreach(t, function(o)
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local f = o[mname]
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if(f) f(o)
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end)
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end
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-------------------------------
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-- linked_list
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-------------------------------
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-- intrusive singly-linked list.
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-- cannot be nested!
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linked_list = {is_linked_list=true}
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mknew(linked_list, function(x)
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x.next=nil
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x.tail=x
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end)
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function linked_list:push_back(x)
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self.tail.next = x
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self.tail = x
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end
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function linked_list:push_front(x)
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if (not self.next) self.tail = x
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x.next = self.next
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self.next = x
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end
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-- vore eats another linked list
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-- by appending its contents.
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-- the ingested linked is empty.
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function linked_list:vore(x)
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if (not x.next) return
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self.tail.next = x.next
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self.tail = x.tail
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x.next = nil
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x.tail = x
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end
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-- strip calls f(x) for each
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-- node, removing each node for
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-- which f(x) returns true. it
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-- returns the new tail; nil
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-- if the list is now empty.
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function linked_list:strip(f)
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local p, n = self, self.next
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while n do
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if f(n) then
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p.next = n.next
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else
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p = n
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end
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n = n.next
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end
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self.tail = p
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return p
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end
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-- optimized special case -
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-- could be done with strip but
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-- this avoids extra function
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-- calls and comparisions since
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-- draw isn't allowed to kill
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-- the item
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function linked_list:draw()
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local n = self.next
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while n do
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n:draw()
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n = n.next
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end
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end
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function linked_list:pop_front()
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local ret = self.next
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if (not ret) return
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self.next = ret.next
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if (not ret.next) ret.tail = nil
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return ret
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end
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-------------------------------
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-- view
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-------------------------------
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-- composits drawable items.
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-- add items to .views to
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-- composit them. x and y are
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-- relative reverse camera
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-- offsets. drawable items will
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-- observe appropriate incoming
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-- camera and clip state.
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-- clipping respects existing
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-- clipping so stacked views
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-- intersect.
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-------------------------------
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view = {
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x=0,
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y=0,
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w=128,
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h=128,
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}
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mknew(view, function(x)
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if (not x.views) x.views = {}
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end)
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function view.of(subviews)
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return view.new{views=subviews}
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end
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function view:update()
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outer_or_each_opt(self.views, "update")
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end
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function view:draw()
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local oldcam, oldclip = $0x5f28, $0x5f20
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poke2(0x5f28, %0x5f28-self.x)
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poke2(0x5f2a, %0x5f2a-self.y)
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clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
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outer_or_each_opt(self.views, "draw")
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poke4(0x5f20, oldclip)
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poke4(0x5f28, oldcam)
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end
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-- draws opaque rectangles.
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-- default bg is equivalent to
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-- clip-aware cls.
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-- restores prior fill pattern.
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bg = {
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x=0,y=0,w=128,h=128,fp=0,c=0
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}
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mknew(bg)
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function bg:draw()
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local oldfp=fillp(self.fp)
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rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
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fillp(oldfp)
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end
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-------------------------------
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-- animator
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-------------------------------
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-- animator is a linked list of
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-- temporary drawables. a
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-- temporary drawable is dropped
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-- when its :update returns
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-- a non-false value.
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-------------------------------
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animator = linked_list.new{}
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mknew(animator)
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function animator:update()
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self:strip(function(x) x:update() end)
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end
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-->8
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-- setup and p8 entry points
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function _init()
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-- custom font: dogica
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poke(0x5600,unpack(split"6,8,9,0,0,1,0,0,0,0,0,0,0,0,0,0,69,16,32,81,85,0,117,116,0,0,0,0,0,84,22,6,2,0,0,0,96,6,38,0,0,7,7,16,112,87,80,16,5,0,1,0,112,7,39,0,0,0,0,32,0,112,116,1,0,0,96,102,96,0,96,96,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,10,10,5,0,0,0,0,0,18,63,18,18,63,18,0,0,14,21,5,14,20,21,14,34,21,21,10,40,84,84,34,6,9,9,6,41,17,46,0,0,2,2,1,0,0,0,0,2,1,1,1,1,1,2,0,1,2,2,2,2,2,1,0,0,4,21,10,21,4,0,0,0,4,4,31,4,4,0,0,0,0,0,0,0,2,2,1,0,0,0,0,15,0,0,0,0,0,0,0,0,0,1,0,8,8,4,4,2,2,1,1,14,17,21,21,21,17,14,0,4,7,4,4,4,4,31,0,14,17,16,8,4,2,31,0,15,16,16,14,16,16,15,0,8,12,10,9,31,8,8,0,31,1,15,16,16,17,14,0,14,17,1,15,17,17,14,0,31,17,16,8,4,2,2,0,14,17,17,14,17,17,14,0,14,17,17,30,16,8,6,0,0,0,1,0,0,1,0,0,0,0,0,2,0,2,2,1,0,4,2,1,2,4,0,0,0,0,63,0,63,0,0,0,0,1,2,4,2,1,0,0,14,17,16,12,2,0,4,0,30,33,45,41,29,65,62,0,0,14,16,30,17,17,30,0,1,1,15,17,17,17,15,0,0,14,17,1,1,1,30,0,16,16,30,17,17,17,30,0,0,14,17,31,1,1,30,0,28,2,2,15,2,2,2,0,0,30,17,17,17,30,16,14,1,1,13,19,17,17,17,0,2,0,3,2,2,2,7,0,0,7,2,2,2,2,2,1,0,17,9,5,7,9,17,0,0,1,1,1,1,1,6,0,0,54,73,73,73,73,73,0,0,12,19,17,17,17,17,0,0,14,17,17,17,17,14,0,0,15,17,17,17,15,1,1,0,30,17,17,17,30,16,16,0,13,3,1,1,1,1,0,0,14,1,14,16,17,14,0,1,1,15,1,1,1,14,0,0,17,17,17,17,25,22,0,0,17,17,17,10,10,4,0,0,32,37,37,37,37,26,0,0,17,10,4,4,10,17,0,0,0,9,9,9,6,4,3,0,15,8,4,2,1,15,0,3,1,1,1,1,1,3,0,1,1,2,2,4,4,8,8,3,2,2,2,2,2,3,0,4,10,17,0,0,0,0,0,0,0,0,0,0,0,0,63,0,1,2,2,0,0,0,0,14,17,17,17,31,17,17,0,15,17,17,15,17,17,15,0,14,17,1,1,1,17,14,0,31,34,34,34,34,34,30,0,31,1,1,15,1,1,31,0,31,1,1,15,1,1,1,0,30,1,1,25,17,17,30,0,17,17,17,31,17,17,17,0,7,2,2,2,2,2,7,0,15,4,4,4,4,4,3,0,17,9,5,7,9,9,17,0,1,1,1,1,1,1,15,0,33,33,51,45,33,33,33,0,17,19,21,25,17,17,17,0,14,17,17,17,17,17,14,0,15,17,17,15,1,1,1,0,14,17,17,17,21,9,22,0,15,17,17,15,9,17,17,0,14,17,1,14,16,17,14,0,31,4,4,4,4,4,4,0,17,17,17,17,17,17,14,0,17,17,17,17,10,10,4,0,65,65,73,73,73,85,34,0,17,17,10,4,10,17,17,0,17,17,17,10,4,4,4,0,31,16,8,4,2,1,31,0,4,10,2,1,1,2,10,4,1,1,1,1,1,1,1,1,2,5,4,8,8,4,5,2,0,0,0,38,25,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,0,0,0,85,42,85,42,85,0,0,0,65,127,93,93,62,0,0,0,62,99,99,119,62,0,0,0,17,68,17,68,17,0,0,0,2,30,14,15,8,0,0,0,14,23,31,31,14,0,0,0,27,31,31,14,4,0,0,0,28,54,119,54,28,0,0,0,14,14,31,14,10,0,0,0,28,62,127,42,58,0,0,0,62,103,99,103,62,0,0,0,127,93,127,65,127,0,0,0,28,4,4,7,7,0,0,0,62,99,107,99,62,0,0,0,4,14,31,14,4,0,0,0,0,0,85,0,0,0,0,0,62,115,99,115,62,0,0,0,8,28,127,62,34,0,0,0,31,14,4,14,31,0,0,0,62,119,99,99,62,0,0,0,0,5,82,32,0,0,0,0,0,17,42,68,0,0,0,0,62,107,119,107,62,0,0,0,127,0,127,0,127,0,0,0,85,85,85,85,85,0"))
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-- to use custom fonts, poke(0x5f58, 0x81)
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-- or, I assume, poke(0x5f58, 0x00) to reset
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end
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function _update()
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end
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function _draw()
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cls()
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poke(0x5f58, 0x81)
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print("dOGICA tEST", 0, 0, 7)
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poke(0x5f58, 0)
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print("uNdOGICA tEST", 0, 64, 7)
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end
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-->8
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-- text rendering
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-->8
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-- sprite rendering
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-->8
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-- consent screens
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-->8
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-- title screen
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-->8
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-- zonk mode
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-->8
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-- awakener
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-->8
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-- game mode
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