Bouncy mouse, bouncy windows, initial code
This commit is contained in:
commit
16b3b6fa1e
2
bounce_c/.gitignore
vendored
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2
bounce_c/.gitignore
vendored
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*.exe
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*.pdb
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161
bounce_c/bounce.c
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161
bounce_c/bounce.c
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#include <math.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <windows.h>
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#include <time.h>
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#define MAX_WINDOWS 1024
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// resolution
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uint32_t res_y;
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void globals_init() {
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res_y = GetSystemMetrics(SM_CYSCREEN);
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}
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// bodies
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typedef struct body_t {
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int32_t last_x;
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int32_t last_y;
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float offset_x;
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float offset_y;
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float velocity;
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} body_t;
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void body_init(body_t* body) {
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body->last_x = -1;
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body->last_y = -1;
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body->offset_x = 0.5;
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body->offset_y = 0.5;
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body->velocity = 0.0;
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}
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void body_update(body_t* body, int32_t x, int32_t y, int32_t* x_new, int32_t* y_new) {
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if (body->last_x != -1 && body->last_y != -1) {
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int32_t dx = x - body->last_x;
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int32_t dy = y - body->last_y;
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double dist = sqrt((double) dx * dx + dy * dy);
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body->velocity *= 1.0 - min(dist / 128, 1.0);
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}
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float float_x = x + body->offset_x;
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float float_y = y + body->offset_y;
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for (uint8_t step = 0; step < 100; step += 1) {
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body->velocity += 0.0002;
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float_y += body->velocity;
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if (float_y > res_y && body->velocity > 0) {
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body->velocity = -body->velocity * 0.75;
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if (-body->velocity < 0.05) {
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body->velocity = 0;
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}
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}
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}
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*x_new = (int) float_x;
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*y_new = (int) float_y;
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body->last_x = *x_new;
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body->last_y = *y_new;
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body->offset_x = float_x - *x_new;
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body->offset_y = float_y - *y_new;
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}
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// == mouse ==
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typedef struct mouse_body_t {
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body_t body;
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} mouse_body_t;
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mouse_body_t mouse_body;
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void mouse_init() {
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body_init(&mouse_body.body);
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}
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void mouse_update() {
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POINT xy;
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GetCursorPos(&xy);
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int32_t new_x, new_y;
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body_update(&mouse_body.body, xy.x, xy.y, &new_x, &new_y);
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SetCursorPos(new_x, new_y);
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}
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// == window ==
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typedef struct window_body_t {
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HWND window;
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body_t body;
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} window_body_t;
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size_t n_windows;
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window_body_t* windows;
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size_t _n_new_windows;
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window_body_t* _new_windows;
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void window_init() {
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n_windows = 0;
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windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
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_n_new_windows = 0;
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_new_windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
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}
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BOOL CALLBACK window_handle_enum(HWND window, LPARAM _) {
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if (_n_new_windows >= MAX_WINDOWS) {
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return 0;
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}
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if (!IsWindowVisible(window)) {
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return 1;
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}
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window_body_t new;
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new.window = window;
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body_init(&new.body);
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for (size_t i = 0; i < n_windows; i++) {
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if (windows[i].window == new.window) {
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new.body = windows[i].body;
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break;
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}
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}
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_new_windows[_n_new_windows++] = new;
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return 1;
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}
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void window_enumerate() {
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EnumWindows(window_handle_enum, 0);
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// do the swap
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window_body_t* tmp_windows = windows;
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n_windows = _n_new_windows;
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windows = _new_windows;
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_n_new_windows = 0;
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_new_windows = tmp_windows;
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}
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void window_update() {
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window_enumerate();
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for (size_t i = 0; i < n_windows; i++) {
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RECT rect;
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GetWindowRect(windows[i].window, &rect);
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int32_t x = rect.left;
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int32_t y = rect.bottom;
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body_update(&windows[i].body, x, y, &x, &y);
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int32_t height = rect.bottom - rect.top;
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uint32_t flags = SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER | SWP_ASYNCWINDOWPOS;
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SetWindowPos(windows[i].window, 0, x, y - height, -1, -1, flags);
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}
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}
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int main() {
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globals_init();
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mouse_init();
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window_init();
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while (1) {
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// mouse_update();
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window_update();
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Sleep(1000/120);
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}
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}
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3
bounce_c/run.bat
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3
bounce_c/run.bat
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del bounce.exe
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zig cc bounce.c -o bounce.exe -Wall -Ofast
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bounce.exe
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72
bounce_v1.py.old
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72
bounce_v1.py.old
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from ctypes import POINTER, WINFUNCTYPE, byref, windll
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from ctypes.wintypes import BOOL, HWND, INT, LPARAM, LPPOINT, POINT
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import time
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import math
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user32 = windll.user32
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gdi32 = windll.gdi32
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user32.GetSystemMetrics.argtypes = [INT]
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user32.GetCursorPos.argtypes = [LPPOINT]
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user32.SetCursorPos.argtypes = [INT, INT]
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CB_ENUM_WINDOWS = WINFUNCTYPE(BOOL, HWND, LPARAM)
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def get_mouse() -> tuple[int, int]:
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point = POINT()
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user32.GetCursorPos(byref(point))
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x, y = point.x, point.y
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return x, y
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def get_resolution() -> tuple[int, int]:
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SM_CXSCREEN = 0
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SM_CYSCREEN = 1
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return (
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user32.GetSystemMetrics(SM_CXSCREEN),
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user32.GetSystemMetrics(SM_CYSCREEN)
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)
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def set_mouse(x: int, y: int):
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user32.SetCursorPos(x, y)
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class MouseBody(object):
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def __init__(self):
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self._last_mouse = None
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self.velocity = 0.0
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def update(self):
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mouse_x, mouse_y = get_mouse()
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if self._last_mouse:
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last_x, last_y = self._last_mouse
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dx = mouse_x - last_x
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dy = mouse_y - last_y
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dist = math.sqrt(dx * dx + dy * dy)
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# if they move the mouse they can fight it
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# (but they have to move it a lot)
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self.velocity *= 1.0 - min(dist / 64, 1.0)
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_, res_y = get_resolution()
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self.velocity += 1
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new_y = int(mouse_y + self.velocity)
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if new_y > res_y:
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# simulate an inelastic collision
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self.velocity = -self.velocity * 0.75
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new_y = int(new_y + self.velocity)
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set_mouse(mouse_x, new_y)
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self._last_mouse = (mouse_x, new_y)
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def main():
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body = MouseBody()
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while True:
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time.sleep(1/120.0)
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body.update()
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if __name__ == "__main__":
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main()
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153
main.py
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153
main.py
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from abc import ABC, abstractmethod
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from ctypes import WINFUNCTYPE, byref, windll
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from ctypes.wintypes import BOOL, HWND, INT, LPARAM, LPPOINT, LPRECT, POINT, RECT
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import time
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import math
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user32 = windll.user32
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gdi32 = windll.gdi32
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user32.GetSystemMetrics.argtypes = [INT]
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user32.GetCursorPos.argtypes = [LPPOINT]
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user32.SetCursorPos.argtypes = [INT, INT]
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CB_ENUM_WINDOWS = WINFUNCTYPE(BOOL, HWND, LPARAM)
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user32.EnumWindows.argtypes = [CB_ENUM_WINDOWS, LPARAM]
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user32.GetWindowRect.argtypes = [HWND, LPRECT]
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user32.SetWindowPos.argtypes = [HWND, INT, INT, INT, INT, INT, INT]
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user32.IsWindowVisible.argtypes = [HWND]
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class BouncyObject(ABC):
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@abstractmethod
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def get_position(self) -> tuple[int, int]:
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raise NotImplementedError
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@abstractmethod
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def set_position(self, xy: tuple[int, int]):
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raise NotImplementedError
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class Mouse(BouncyObject):
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def get_position(self) -> tuple[int, int]:
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point = POINT()
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user32.GetCursorPos(byref(point))
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return point.x, point.y
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def set_position(self, xy: tuple[int, int]):
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x, y = xy
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user32.SetCursorPos(x, y)
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class Window(BouncyObject):
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def __init__(self, handle: int):
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self._handle = handle
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def get_position(self) -> tuple[int, int]:
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rect = RECT()
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user32.GetWindowRect(self._handle, byref(rect))
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return (rect.left, rect.bottom)
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def set_position(self, xy: tuple[int, int]):
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rect = RECT()
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user32.GetWindowRect(self._handle, byref(rect))
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width = rect.right - rect.left
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height = rect.bottom - rect.top
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x, y = xy
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user32.SetWindowPos(
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self._handle, 0, x, y - height, -1, -1,
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0x0010 | # SWP_NOACTIVATE
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0x0001 | # SWP_NOSIZE
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0x0004 | # SWP_NOZORDER
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0x4000 # SWP_ASYNCWINDOWPOS
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)
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def enumerate_windows() -> list[int]:
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windows: list[int] = []
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@CB_ENUM_WINDOWS
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def _handle_window(hwnd, lparam):
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if user32.IsWindowVisible(hwnd):
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windows.append(hwnd)
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return True
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user32.EnumWindows(_handle_window, 0)
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return windows
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def get_resolution_y() -> int:
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SM_CYSCREEN = 1
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return user32.GetSystemMetrics(SM_CYSCREEN)
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class Body(object):
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def __init__(self, controlled_object: BouncyObject):
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self._last_xy: tuple[int, int] | None =None
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self._last_offset: tuple[float, float] = (0.5, 0.5)
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self._velocity = 0.0
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self._controlled_object = controlled_object
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def update(self, res_y):
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x, y = self._controlled_object.get_position()
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ox, oy = self._last_offset
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x += ox
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y += oy
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if self._last_xy:
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last_x, last_y = self._last_xy
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dx = x - last_x
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dy = y - last_y
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dist = math.sqrt(dx * dx + dy * dy)
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# if they move the mouse they can fight it
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# (but they have to move it a lot)
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self._velocity *= 1.0 - min(dist / 128, 1.0)
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for _ in range(100):
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self._velocity += 0.0002
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y += self._velocity
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if y > res_y and self._velocity > 0:
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self._velocity = -self._velocity * 0.75
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if abs(self._velocity) < 0.05:
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self._velocity = 0
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self._controlled_object.set_position((int(x), int(y)))
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self._last_xy = (int(x), int(y))
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self._last_offset = (x % 1, y % 1)
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class Bodies(object):
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def __init__(self):
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self._mouse = Body(Mouse())
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self._windows = {}
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def update_list(self):
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windows2 = {}
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for i in enumerate_windows():
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if existing := self._windows.get(i):
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windows2[i] = existing
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else:
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windows2[i] = Body(Window(i))
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self._windows = windows2
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def get(self) -> list[Body]:
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return [self._mouse, *self._windows.values()]
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def main():
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bodies = Bodies()
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|
|
||||||
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while True:
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res_y = get_resolution_y()
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bodies.update_list()
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print(len(bodies.get()));
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for b in bodies.get():
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b.update(res_y)
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time.sleep(1/120.0)
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|
||||||
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if __name__ == "__main__":
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|
main()
|
88
main.py.old
Normal file
88
main.py.old
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
from ctypes import POINTER, WINFUNCTYPE, WinError, create_unicode_buffer, get_last_error, windll
|
||||||
|
from ctypes.wintypes import BOOL, DWORD, HBRUSH, HDC, HINSTANCE, HMENU, HWND, LPARAM, LPCWSTR, LPVOID, LPWSTR, INT, RECT
|
||||||
|
import time
|
||||||
|
|
||||||
|
user32 = windll.user32
|
||||||
|
gdi32 = windll.gdi32
|
||||||
|
|
||||||
|
CB_ENUM_WINDOWS = WINFUNCTYPE(BOOL, HWND, LPARAM)
|
||||||
|
|
||||||
|
# thanks: https://stackoverflow.com/questions/37501191/how-to-get-windows-window-names-with-ctypes-in-python
|
||||||
|
def check_zero(result, func, args):
|
||||||
|
if not result:
|
||||||
|
err = get_last_error()
|
||||||
|
if err:
|
||||||
|
raise WinError(err)
|
||||||
|
return args
|
||||||
|
|
||||||
|
user32.CreateWindowExW.argtypes = [
|
||||||
|
DWORD, LPCWSTR, LPCWSTR, DWORD,
|
||||||
|
INT, INT, INT, INT,
|
||||||
|
HWND, HMENU, HINSTANCE, LPVOID
|
||||||
|
]
|
||||||
|
user32.CreateWindowExW.errcheck = check_zero
|
||||||
|
|
||||||
|
user32.FillRect.argtypes = [HDC, POINTER(RECT), HBRUSH]
|
||||||
|
|
||||||
|
user32.GetWindowDC.argtypes = [HWND]
|
||||||
|
user32.GetWindowDC.errcheck = check_zero
|
||||||
|
|
||||||
|
user32.GetWindowTextLengthW.argtypes = [HWND]
|
||||||
|
user32.GetWindowTextLengthW.errcheck = check_zero
|
||||||
|
|
||||||
|
user32.GetWindowTextW.argtypes = [HWND, LPWSTR, INT]
|
||||||
|
user32.GetWindowTextW.errcheck = check_zero
|
||||||
|
|
||||||
|
def find_all_windows():
|
||||||
|
windows = []
|
||||||
|
|
||||||
|
@CB_ENUM_WINDOWS
|
||||||
|
def _handle_window(hwnd, lparam):
|
||||||
|
# +1: make room for the null
|
||||||
|
length = user32.GetWindowTextLengthW(hwnd) + 1
|
||||||
|
buffer = create_unicode_buffer(length)
|
||||||
|
user32.GetWindowTextW(hwnd, buffer, length)
|
||||||
|
windows.append((hwnd, buffer.value))
|
||||||
|
return True
|
||||||
|
|
||||||
|
user32.EnumWindows(_handle_window, 0)
|
||||||
|
return windows
|
||||||
|
|
||||||
|
def fix_window(window):
|
||||||
|
"""
|
||||||
|
hdc = user32.GetWindowDC(window)
|
||||||
|
rect = RECT(0, 0, 10000, 10000)
|
||||||
|
brush = gdi32.CreateSolidBrush(0x00FF0000)
|
||||||
|
user32.FillRect(hdc, rect, brush)
|
||||||
|
gdi32.DeleteObject(brush)
|
||||||
|
print(window)
|
||||||
|
"""
|
||||||
|
classname = create_unicode_buffer("overlapper\x00")
|
||||||
|
windowname = create_unicode_buffer("overlapper\x00")
|
||||||
|
window = user32.CreateWindowExW(
|
||||||
|
0x08000000 | # WS_EX_NOACTIVATE
|
||||||
|
0x8 | # WS_EX_TOPMOST
|
||||||
|
0x0, # 0x20, # WS_EX_TRANSPARENT
|
||||||
|
classname,
|
||||||
|
windowname,
|
||||||
|
0x10000000, # WS_VISIBLE
|
||||||
|
0, 0, 128, 128, # x y w h
|
||||||
|
None, None,
|
||||||
|
None, None
|
||||||
|
)
|
||||||
|
user32.ShowWindow(window, 5) # SW_SHOW
|
||||||
|
|
||||||
|
def fix_step():
|
||||||
|
windows = find_all_windows()
|
||||||
|
for window_id, window_name in windows:
|
||||||
|
if window_name.endswith("Visual Studio Code"):
|
||||||
|
fix_window(window_id)
|
||||||
|
|
||||||
|
def main():
|
||||||
|
fix_step()
|
||||||
|
|
||||||
|
while True:
|
||||||
|
time.sleep(1)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
Loading…
x
Reference in New Issue
Block a user