bouncy/c/bounce.c

148 lines
3.0 KiB
C

#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <windows.h>
#define MAX_WINDOWS 1024
// == globals ==
uint32_t res_y;
void globals_update() {
res_y = GetSystemMetrics(SM_CYSCREEN);
}
// == bodies ==
typedef struct body_t {
float offset_y;
float velocity;
} body_t;
void body_init(body_t* body) {
body->offset_y = 0.5;
body->velocity = 0.0;
}
void body_update(body_t* body, int32_t *y_ptr) {
int32_t y = *y_ptr;
float y_float = y + body->offset_y;
for (size_t step = 0; step < 100; step++) {
body->velocity += 0.0002;
y_float += body->velocity;
if (y_float > res_y && body->velocity > 0) {
body->velocity = -body->velocity * 0.75;
if (-body->velocity < 0.05) {
body->velocity = 0;
}
}
}
*y_ptr = min((int) y_float, res_y);
body->offset_y = y_float - *y_ptr;
}
// == mouse ==
typedef struct mouse_body_t {
body_t body;
} mouse_body_t;
mouse_body_t mouse_body;
void mouse_init() {
body_init(&mouse_body.body);
}
void mouse_update() {
POINT xy;
GetCursorPos(&xy);
int32_t x = xy.x, y = xy.y;
body_update(&mouse_body.body, &y);
SetCursorPos(x, y);
}
// == window ==
typedef struct window_body_t {
HWND window;
body_t body;
} window_body_t;
size_t n_windows;
window_body_t* windows;
size_t _n_new_windows;
window_body_t* _new_windows;
void window_init() {
n_windows = 0;
windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
_n_new_windows = 0;
_new_windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
}
BOOL CALLBACK window_handle_enum(HWND window, LPARAM _) {
if (_n_new_windows >= MAX_WINDOWS) { return 0; }
if (!IsWindowVisible(window)) { return 1; }
window_body_t new;
new.window = window;
body_init(&new.body);
for (size_t i = 0; i < n_windows; i++) {
if (windows[i].window == new.window) {
new.body = windows[i].body;
break;
}
}
_new_windows[_n_new_windows++] = new;
return 1;
}
void window_enumerate() {
EnumWindows(window_handle_enum, 0);
window_body_t* tmp_windows = windows;
n_windows = _n_new_windows;
windows = _new_windows;
_n_new_windows = 0;
_new_windows = tmp_windows;
}
void window_update() {
window_enumerate();
for (size_t i = 0; i < n_windows; i++) {
RECT rect;
GetWindowRect(windows[i].window, &rect);
int32_t x = rect.left;
int32_t y = rect.bottom;
body_update(&windows[i].body, &y);
int32_t height = rect.bottom - rect.top;
SetWindowPos(
windows[i].window, 0,
x, y - height,
-1, -1,
SWP_NOACTIVATE | SWP_NOSIZE |
SWP_NOZORDER | SWP_ASYNCWINDOWPOS
);
}
}
// == main ==
int main() {
mouse_init();
window_init();
while (1) {
globals_update();
mouse_update();
window_update();
Sleep(1000/120);
}
}