Fix some tiny level transition bugs
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@ -133,7 +133,7 @@ function level:reinit(n)
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self:load_dynobjs()
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self:recollide()
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self:reanchor()
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self:reanchor(true)
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self:spawn_exit()
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end
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@ -255,6 +255,8 @@ function level:spawn_exit()
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assert(not spawned,x..","..y)
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spawned=true
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player:reinit(x,y)
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player.orientx=-1
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if (x<8) player.orientx=1
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end
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local win_at=function(x,y)
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if (self:_mget(x,y)!=4) return
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