Save/load system. Not golfed.
Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31. Save file can be wiped by holding the down arrow at the title screen.
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@ -8,8 +8,9 @@ real_modules={}
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frame=0
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function _init()
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-- printh("restarting")
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music_on()
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_doall("init") end
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_doall("init")
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end
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function _update()
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frame+=1
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if (frame%1==0) _doall("update") end
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@ -17,12 +18,16 @@ function _draw()
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_doall("draw") end
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function music_on()
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music(0)
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if (stat(54) ~= 0) music(0)
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persist.music=true
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persist:write()
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menuitem(3, "music: on", music_off)
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end
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function music_off()
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music(-1)
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persist.music=false
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persist:write()
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menuitem(3, "music: off", music_on)
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end
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@ -261,7 +266,7 @@ end
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title={}
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add(modules,title)
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blinkcol=10
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lvlshimmer = {4,9,10,10,9}
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function title:draw()
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cls(0)
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-- this is right for 72x32
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@ -270,22 +275,33 @@ function title:draw()
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print("[nyeogmi]",62,73,7)
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print("kistaro",32,79,7)
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local lvlstr = "⬅️ "..start_level.." ➡️"
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print(lvlstr,50,91,1)
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print(lvlstr,51,90,blinkcol)
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local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate()
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print(lvlstr,lx-1,ly+1,1)
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print(lvlstr,lx,ly,cycle(lvlshimmer))
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end
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start_level=0
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max_level=31
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function title:init()
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start_level=persist.recent_level
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-- max_level=persist.max_level
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max_level = 31 --debugging/coding
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wiped = false
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end
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function title:update()
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blinkcol=9
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if (time()*4\1%2==0) blinkcol=10
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if (btnp"0") start_level-=1
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if (btnp"1") start_level+=1
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start_level%=max_level
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if (btnp"4" or btnp"5") modules=real_modules _init() music(0)
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start_level%=(max_level+1)
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if btn"3" and not wiped then
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wrongbleep:bleep()
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if (wrongbleep:adequately_warned()) then
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persist:wipe()
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max_level = 0
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start_level = 0
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wiped=true
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-- todo: sfx(kaboom!)
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end
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end
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if (btnp"4" or btnp"5") modules=real_modules _init()
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end
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-->8
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@ -308,6 +324,8 @@ function level:reinit(n)
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self:load_dynobjs()
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self:recollide_reanchor()
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self:spawn_exit()
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persist:lvlstart()
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end
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function level:restart()
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@ -1715,6 +1733,7 @@ end
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-->8
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--wrongbleeps
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wrongbleep={}
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add(modules,wrongbleep)
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add(real_modules,wrongbleep)
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function wrongbleep:init()
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self.duration=0
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@ -1722,8 +1741,12 @@ function wrongbleep:init()
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end
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function wrongbleep:update()
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if (self.duration>5) self.duration=5
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if self.duration>0 then sfx(63,3) self.continuous+=1
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else self.continuous=0 end
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if self.duration>0 then
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sfx(63,3)
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self.continuous+=1
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else
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self.continuous=0
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end
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self.duration=max(self.duration-1,-4)
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end
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function wrongbleep:bleep(duration)
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@ -1881,6 +1904,49 @@ function debugmouse:draw3()
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pal()
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end
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-->8
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-- save/load
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persist={}
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add(modules, persist)
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add(real_modules, persist)
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function persist:init0()
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cartdata("ulimate_lizard_total_destruction_0_1")
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self.init0 = self.read
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self:read()
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self.ready=true
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end
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function persist:read()
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local m = dget(0) == 0
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self.music = m
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if m then music_on() else music_off() end
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self.max_level = dget(1)
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self.recent_level = dget(2)
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end
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function persist:wipe()
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self.ready=false
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for i=0,64 do
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dset(i,0)
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end
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self:read()
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self.ready=true
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end
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function persist:lvlstart()
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self.recent_level = level.ix
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self.max_level = max(self.max_level, level.ix)
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self:write()
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end
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function persist:write()
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if (not self.ready) return
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dset(0, self.music and 0 or -1)
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dset(1, self.max_level)
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dset(2, self.recent_level)
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end
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__gfx__
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000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333
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003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333
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