Hint text for certain levels
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@ -864,13 +864,13 @@ function player:draw()
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setpal()
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setpal()
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spr(16,px+6,py-2,1,1)
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spr(16,px+6,py-2,1,1)
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spr(17,px+1,py,1,1)
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spr(17,px+1,py,1,1)
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if (self.rope and invis_level<=0.25) pal() self.rope:draw(-2,-1) setpal()
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if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+1,self.y*8+self.py+2) setpal()
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spr(head,px-3,py-3,1,1)
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spr(head,px-3,py-3,1,1)
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else
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else
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setpal()
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setpal()
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spr(16,px-6,py-2,1,1,true)
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spr(16,px-6,py-2,1,1,true)
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spr(17,px-1,py,1,1,true)
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spr(17,px-1,py,1,1,true)
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if (self.rope and invis_level<=0.25) pal() self.rope:draw(2,-1) setpal()
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if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+7,self.y*8+self.py+2) setpal()
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spr(head,px+3,py-3,1,1,true)
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spr(head,px+3,py-3,1,1,true)
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end
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end
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pal()
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pal()
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@ -946,14 +946,14 @@ function rope:destroy()
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self.state={name="destroy",frame=0}
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self.state={name="destroy",frame=0}
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end
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end
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function rope:draw(artificial_dx,artificial_dy)
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function rope:draw(artificial_px,artificial_py)
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local points,highlight=self:_tug(true)
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local points,highlight=self:_tug(true)
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if (self.state.name=="done") return
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if (self.state.name=="done") return
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local perc_to_show=1.0
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local perc_to_show=1.0
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if (self.state.name=="cast") perc_to_show=self.state.frame/2
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if (self.state.name=="cast") perc_to_show=self.state.frame/2
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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points[#points]={x=points[#points].x+artificial_dx,y=points[#points].y+artificial_dy}
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points[#points]={x=artificial_px,y=artificial_py}
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local len=0
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local len=0
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for i=1,#points-1 do
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for i=1,#points-1 do
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@ -1622,6 +1622,28 @@ function wrongbleep:adequately_warned(duration)
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end
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end
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-->8
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-- text
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level_text={by_lvl={}}
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add(real_modules,level_text)
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level_text_raw={
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"9`9`11`\f7\#0press 🅾️ to mlem & unmlem",
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"9`33`17`\f7\#0❎ to yoink"
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}
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function level_text:init()
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for i=0,32 do level_text.by_lvl[i]={} end
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for row in all(level_text_raw) do
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if row then
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lvl,x,y,s=unpack(split(row,"`"))
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add(level_text.by_lvl[lvl],{x,y,s})
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end
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end
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end
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function level_text:draw()
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for xys in all(level_text.by_lvl[level.ix]) do
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print(xys[3],xys[1],xys[2],6)
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end
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end
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__gfx__
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__gfx__
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000030000000002200003000000cc0cc0cccccccccccccccccccccccccccccccc0bb0000000000000000000000000000dddddddd000000000005000000000000
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000030000000002200003000000cc0cc0cccccccccccccccccccccccccccccccc0bb0000000000000000000000000000dddddddd000000000005000000000000
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003333300000332200333330000cc0cc0000cc0000000000000000000cc0000000bb0bb0bbbb0bbbbb0bbbbb0bbb0000dddddddd000000000000500000000000
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003333300000332200333330000cc0cc0000cc0000000000000000000cc0000000bb0bb0bbbb0bbbbb0bbbbb0bbb0000dddddddd000000000000500000000000
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