Write a crappy level selector for debug/dev purposes.
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@ -145,6 +145,8 @@ add(modules,title)
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function title:init()
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end
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blinkcol = 10
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function title:draw()
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cls(0)
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-- this is right for 72x32
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@ -152,10 +154,30 @@ function title:draw()
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print("pyrex",32,73,7)
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print("[nyeogmi]",62,73,7)
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print("kistaro",32,79,7)
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local lvlstr = "⬅️ "..start_level.." ➡️"
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print(lvlstr,50,91,1)
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print(lvlstr,51,90,blinkcol)
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end
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start_level = 0
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max_level=15
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function title:update()
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if btn()!=0 then
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if time()*4\1%2==0 then
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blinkcol=10
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else
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blinkcol=9
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end
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if btnp(0) then
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start_level -= 1
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if (start_level<0) start_level=max_level
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end
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if btnp(1) then
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start_level += 1
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if (start_level>max_level) start_level=0
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end
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if btnp(4) or btnp(5) then
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modules=real_modules
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_init()
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music(0)
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@ -167,7 +189,7 @@ level={}
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add(real_modules,level)
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function level:init()
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level:reinit(0)
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level:reinit(start_level)
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end
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function level:reinit(n)
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