Fall animation: use gray, not blue
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@ -842,7 +842,7 @@ function player:draw()
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if (vanish_level>i/#vanish) pal(ilc,5)
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end
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if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01)
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if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01)
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end
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local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
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