Fall animation: use gray, not blue

This commit is contained in:
Pyrex 2023-01-01 18:06:11 -08:00
parent 2ef1895711
commit a5e884440a

View File

@ -842,7 +842,7 @@ function player:draw()
if (vanish_level>i/#vanish) pal(ilc,5) if (vanish_level>i/#vanish) pal(ilc,5)
end end
if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01) if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01)
end end
local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2 local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2