Commit Graph

140 Commits

Author SHA1 Message Date
a152f2ca1a Tidy the level 2023-01-01 20:24:24 -08:00
39cb0c9959 Reset start_level 2023-01-01 20:18:59 -08:00
a6330a7ad6 Level 24 is a proposed "hard" stage 2023-01-01 20:18:38 -08:00
abd6e5b498 Fix misc rope bugs 2023-01-01 19:17:20 -08:00
a5e884440a Fall animation: use gray, not blue 2023-01-01 18:06:11 -08:00
2ef1895711 Clean some debris 2023-01-01 18:03:55 -08:00
6e0233dcb3 Level 14: a big 4-layout level after the pivot 2023-01-01 17:24:05 -08:00
7524004136 Fix a minor rope bug 2023-01-01 16:31:44 -08:00
a1a4ad4d56 Better debug mouse (#20)
Debug mouse is now its own module, so it can be separated from the hint system, since it is useful for more than just positioning hints. It now has the following enhancements:

1. Clock-based table cyclng now has a helper function (cycle)
2. Debug mouse color cycling is distinct from hint color cycling, so debug position readout remains legible
3. Debug position readout now stays on screen even when the cursor is near or past the edges
4. Debug cursor cycles between a mouse sprite specifically marking the exact pixel that is being sampled, an "X" for text character sizing, and a "□" for positioning the centered 3x3 characters often used as hint target markers
5. Map cell coordinates (in square brackets) are displayed in addition to pixel coordnates (in parentheses)

Sprite 50 is now the mouse cursor. Color 15 is color cycling for debug readouts.

Debug mouse features can be disabled by commenting out `add(real_modules, debugmouse)`.

I've done a little bit of golfing but this is stiill a token expense. I'm going to write a crappy sprintf function to save tokens everywhere we're assembling strings from their component parts.

Simplify debug info display.

Save tokens by omitting parentheses and map coordinates. Adjust location to match.

Instead of cycling between symbols, the cursor shape can be chosen by using left, right, or both mouse buttons.

Reviewed-on: #20
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 00:31:34 +00:00
526f5021d1 Don't track pit contents 2023-01-01 16:26:21 -08:00
051d682f2e Convert level text to gsv 2023-01-01 16:14:23 -08:00
fe72d6b92b Remove rot13 2023-01-01 16:11:20 -08:00
e6d0e306d5 Removed unintended solutions 2023-01-01 16:09:00 -08:00
9749052dd7 Undelete the part of the map I blew up 2023-01-01 15:46:03 -08:00
15a9ac5c2e Fix another rope bug 2023-01-01 15:36:55 -08:00
6d8ac03f48 Remove merged level prototypes 2023-01-01 15:04:49 -08:00
8b1d12f152 Add arrow hints and use them 2023-01-01 14:55:02 -08:00
a6debc3974 hints through room 3; two line hints (#19)
most hints need to be 2 lines due to limited space.

Reviewed-on: #19
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-01 21:30:28 +00:00
693cdaa11d Implement hint system and music mute. (#18)
Test hints now both display on level 0

Allows testing progressive display of more hints.

Code review feedback, debug mode

Reviewed-on: #18
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-01 07:56:37 +00:00
f052186c97 Optimize raycast in sweep 2022-12-31 19:03:08 -08:00
0d0a2c41a7 Make all APIs point-oriented 2022-12-31 17:27:00 -08:00
71b150cb33 Golf the sweep code 2022-12-31 16:18:24 -08:00
dc33b46260 Misc golf and perf improvements 2022-12-31 15:07:23 -08:00
fa5c13eb0d Golf would_stick a bit 2022-12-31 14:48:24 -08:00
bef28a8d87 Fix misc rope bugs 2022-12-31 14:44:24 -08:00
cc6efb5e61 Re-refactor 1 2022-12-31 14:05:22 -08:00
08fa3cd46e Use bit math to keep player from leaving the map 2022-12-30 23:38:08 -08:00
ba14cc18f2 Remove unnecessary nils and falses 2022-12-30 23:30:05 -08:00
4987e71deb Shorten rope drawing code 2022-12-30 23:09:38 -08:00
95e5b3d0bf Shorten latch code 2022-12-30 23:04:27 -08:00
3f7f96a520 On reinit, take away the player's rope 2022-12-30 22:47:36 -08:00
59774303e4 Fix restart anim 2022-12-30 22:45:34 -08:00
003c6b5dc3 Rope timing fixes 2022-12-30 22:45:12 -08:00
37283c146d Fix an edge case in snappy controls 2022-12-30 22:41:08 -08:00
87219678ef Snappier controls 2022-12-30 22:39:15 -08:00
7c3cd44b9a Default level 0 2022-12-30 22:28:42 -08:00
0534e8df79 Crate-pushing puzzle before The Pivot 2022-12-30 21:09:01 -08:00
5955cf1695 Mirror two stages 2022-12-30 20:01:03 -08:00
5110c6c487 Remove some unnecessary walls 2022-12-30 19:38:24 -08:00
81c8e0182f Add The Pivot to the rotation 2022-12-30 19:28:07 -08:00
d32f522c7f Add a version of One Weird Trick to the level list 2022-12-30 19:16:57 -08:00
9e11f2ccaa Add yin-yang to standard puzzle cycle 2022-12-30 18:34:48 -08:00
8fae7affa6 New, fucked up level 15 2022-12-30 17:08:08 -08:00
2ba5adcca7 Make the level possible to complete 2022-12-30 15:46:45 -08:00
04779ede71 Readd Kistaro's level 15 with more visual polish 2022-12-30 15:35:33 -08:00
a5f1eea577 Add a prettier tileset (#16)
Tileset fuckery

First servicable

Better, black BG

Redo crate graphics

Make debug wall a less confusing color

Redo first few levels

Do another level!

Tile the whole intro

Merge branch 'main' into tiles (bad)

Fix bad merge

Co-authored-by: Nyeogmi <economicsbat@gmail.com>
Reviewed-on: #16
2022-12-30 04:12:39 +00:00
1629749857 Merge branch 'intro_sequence' into level-29 2022-12-29 15:09:29 -08:00
77a174f8c3 Merge branch 'main' into intro_sequence 2022-12-29 15:09:19 -08:00
8393b9d2f2 Fix more known rope bugs 2022-12-29 14:54:08 -08:00
5c7f48baf5 Bullshitty puzzle in slot 29 2022-12-28 21:57:08 -08:00