Save some tokens in horrible, horrible ways. #13
@ -626,7 +626,7 @@ function player:update()
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end
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if kbd:btn(4) then
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if kbd:btnp(4) and self.rope!=nil then
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if kbd:btnp(4) and self.rope then
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self.rope:destroy()
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kbd:release(4)
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end
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@ -659,7 +659,7 @@ function player:update()
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self.todo={{
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update=function()
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return self.rope==nil or self.rope:latched()
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return not self.rope or self.rope:latched()
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end
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}}
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elseif kbd:btnp(5) then
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@ -764,7 +764,7 @@ function player:draw()
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if self.rope then
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local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
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if rx_adj!=nil then
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if rx_adj then
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local drx,dry=rx_adj-rx,ry_adj-ry
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rx,ry=rx+drx,ry+dry
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px,py=px+drx,py+dry
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@ -832,10 +832,7 @@ function rope:update()
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elseif self.state.name=="latched" then
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if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
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if
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self.latch!=nil and
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self.latch.rec!=nil
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then
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if self.latch and self.latch.rec then
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self:drag_src(
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self.latch.rec.mx+0.5+self.latch.ax_offset,
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self.latch.rec.my+0.5+self.latch.ay_offset
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@ -897,11 +894,10 @@ end
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function rope:draw(artificial_px,artificial_py)
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local points,highlight=self:_tug(true)
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if (self.state.name=="done") return
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local perc_to_show=1.0
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local from_end=false
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if (self.state.name=="cast") perc_to_show=self.state.frame/2
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
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local n,perc_to_show,from_end = self.state.name,1.0,false
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if (n=="done") return
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if (n=="cast") perc_to_show=self.state.frame/2
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if (n=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
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if (self.state.reelin) from_end=true
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points[#points]={x=artificial_px,y=artificial_py}
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@ -1190,7 +1186,7 @@ function rope:be_pushed_by(anchor,ax_old,ay_old)
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local ax_new,ay_new=anchor.ax,anchor.ay
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while true do
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n1=n0.next
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if (n1==nil) return
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if (not n1) return
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local nx0,ny0=n0.ax,n0.ay
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local nx1,ny1=n1.ax,n1.ay
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@ -1317,7 +1313,7 @@ function _stepfrom(x0,x1)
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local done=false
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if x0==x1 then
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return function()
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if (done) return nil
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if (done) return
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done=true return x0
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end
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end
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Reference in New Issue
Block a user