This pull request is slightly messed up because my origin/main branch thinks it's behind your main branch in a way that it isn't. I am not sure how to fix this; this is only supposed to be a map change. halp
This pull request is slightly messed up because my origin/main branch thinks it's behind your main branch in a way that it isn't. I am not sure how to fix this; this is _only_ supposed to be a map change. halp
Tileset fuckery
First servicable
Better, black BG
Redo crate graphics
Make debug wall a less confusing color
Redo first few levels
Do another level!
Tile the whole intro
Merge branch 'main' into tiles (bad)
Fix bad merge
Co-authored-by: Nyeogmi <economicsbat@gmail.com>
Reviewed-on: #16
Slot 15 is now a full-screen level that does not require any techniques not included directly in the tutorial, but it is not immediately obvious what goes where. This is too difficult to be the immediate successor to the tutorial and too sloppy to be considered finished, but I think it can be refined into a reasonable midgame full-screen-ish puzzle. (It is structurally sequential enough that it could and possibly should be broken into multiple smaller puzzles; an ideal full-screen puzzle is more structurally coherent.)
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This pull request is slightly messed up because my origin/main branch thinks it's behind your main branch in a way that it isn't. I am not sure how to fix this; this is only supposed to be a map change. halp
Pull request closed