Replace multiple pal calls with a single pal-table call, or some pokes. #5

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pyrex merged 1 commits from kistaro/chameleonic:optimize-palette into main 2022-12-18 02:24:42 +00:00
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@ -663,16 +663,18 @@ function player:draw()
local setpal=function()
-- base colors
pal(13,TAIL)
pal(14,TAIL)
pal(15,TAIL)
pal(4,BODY)
pal(5,BODY)
pal(12,BODY)
pal(2,HEAD)
pal(3,HEAD)
pal(9,IRIS)
pal(10,PUPIL)
pal{
[2]=HEAD,
[3]=HEAD,
[4]=BODY,
[5]=BODY,
[9]=IRIS,
[10]=PUPIL,
[12]=BODY,
[13]=TAIL,
[14]=TAIL,
[15]=TAIL,
}
-- vanish colors
local vanish=split"13,15,14,5,4,12,2,3,9,10"
@ -681,7 +683,9 @@ function player:draw()
end
if self.fall_frame>3 then
for i=0,15 do pal(i,1) end
local zc=@0x5f00&0xf0
for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end
poke(0x5f00,zc|0x01)
end
end